Reverse Engineering Adventures #2: Compressed Data

Continuing on from the previous research over the Vectorman builds that were recently released, there were still some types of assets we hadn’t found yet, for example levels, models and animations. So far, we’ve deciphered that most of the game is split into different file formats, such as SMALLF.DAT, which seems to mainly be Small […]

Reverse Engineering Adventures #1: A Foundation

Reverse engineering is something of an “acquired skill” and that can be really discouraging for beginners, I know this because I was also a beginner and in a lot of ways I still consider myself one, but alas, it’s something which takes a good amount of time and patience, and also some previous foundational knowledge. […]

Vectorman: A Reverse Engineering Story

A couple of weeks ago I was contacted by Laurent (SEGA Dreamcast Info) who informed me he’d come in contact with some special betas which he’d like me to take a look at. What arrived next was 10 builds of Vectorman for PS2, a previously unreleased title by Pseudo Interactive. Pseudo Interactive had made their […]

D&P: Development Log #4

This devlog showcases the progress made for both Dragon & Phoenix Edition, including the fantastic art and assets created by Francois Montag, a lead 3D artist for the project specifically for Phoenix Edition and a great asset to the team. Phoenix Edition Dragon Edition Stay tuned for more devlog updates soon!

D&P: Development Log #3

For this devlog I decided to take the opportunity to talk about the animations in Shenmue, and more specifically about the challenges met when we first took a look at the animations, and what we ultimately decided our plan of action should be. This specific topic is a bit long-winded, and may be a bit […]

D&P: Development Log #2

As with any game, audio such as music and sound effects play a large role in the general atmosphere the gameโ€™s world provides. This is no different in Shenmue, and in the opinion of many, Music in particular is a primary focal point of how Shenmue makes its game world feel vibrant and alive. From […]

D&P: Development Log #1

Hi, Iโ€™m Nicolas_D and I joined the team about a year ago after reaching LemonHaze about the best way to get my hands on the 3D assets of Shenmue. I just wanted to be able to import the 3D models of the game in blender and try to do something with it. After a few […]

Dragon & Phoenix

Shenmue Dragon & Phoenix Collection is an engine replacement mod for the 2018 release of Shenmue I+II for PC that replaces the original engine with Unreal Engine 4, allowing for massive improvements across the board. This also modernizes the games, and brings their gameplay more in line with Shenmue III, while still maintaining the original […]

Hello, World!

We’ve started to migrate most of our works over to a new site which will host all of our announcements, releases, and any future blog or development log posts which we might have in the future. For now, we’ll be continuing the migration to this central location and will have more news and updates to […]