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- (HLTaskFunc)EVT AT NPCClear
- (HLTaskFunc)Exec MapEventSceneChange
- (HLTaskFunc)ExecuteWeather
- (HLTaskFunc)InitTimeProgram
- (HLTaskFunc)LT LightTask
- (HLTaskFunc)MC Callback MapControlTask
- (HLTaskFunc)SleepData.func
- (HLTaskFunc)SleepData.func2
- (HLTaskFunc)ccCharaColiTask
- (HLTaskFunc)sndCtrlSoundProgram
- AFS
- Asset Remapping
- CHRD
- COLS
- Character IDs (SM1)
- DebugSaveSetup
- ECAM
- FLDD
- Function Memory Addresses (SM1)
- Function Memory Addresses (SM2)
- HLib
- IDX
- IPAC
- Items (SM2)
- LGHT
- MAPINFO
- MOTN
- MT5
- MT7
- Main Page
- Map IDs (SM1)
- Map IDs (SM2)
- Memory Addresses (SM1)
- Memory Addresses (SM2)
- Memory Management (USE/fREe)
- Model Override
- Music Tracks (SM1)
- Music Tracks (SM2)
- Music Tracks (SM3)
- Music Tracks (WS)
- PKF
- PKS
- PVR
- Patches
- SCEX
- SCN3
- SCRL
- SM2 Character Struct (CEWP)
- SM2 Player Struct
- SND
- SNDP
- SPR
- SUB
- Shenmue
- Shenmue II
- Shenmue Script
- TAC
- TAD
- TAX
- Task Queue System
- Text References (SM1)
- Text References (SM2)
- Texture Override
- Vertical Slice
- WTHR