{"id":363,"date":"2023-11-16T12:07:18","date_gmt":"2023-11-16T12:07:18","guid":{"rendered":"https:\/\/wulinshu.com\/test\/?p=363"},"modified":"2023-11-16T12:07:20","modified_gmt":"2023-11-16T12:07:20","slug":"dp-development-log-1","status":"publish","type":"post","link":"https:\/\/wulinshu.com\/test\/2023\/11\/16\/dp-development-log-1\/","title":{"rendered":"D&P: Development Log #1"},"content":{"rendered":"\n

Hi, I\u2019m Nicolas_D and I joined the team about a year ago after reaching LemonHaze about the best way to get my hands on the 3D assets of Shenmue. I just wanted to be able to import the 3D models of the game in blender and try to do something with it. After a few messages, we talked about his plan to inject the whole game files in UE4 and the first thing that came in the discussion is the fact that it would be nice to remove the loadings between the different areas and have one big coherent map across all Yokosuka. This serie of posts will be about the way we stitched every maps together.

Before getting into it, you should know that all the screenshots you are going to see are from blender, so it does not represent the current look of the mod in UE4. There will be more posts coming with actual UE4 screenshots that will really bring justice to where we are now. Also, you might notice some textures misplacements, missing assets and other details that might hurt your eyes, we welcome any feedback, but keep in mind that it is a work in progress.

We began with the biggest piece which was the Hazuki Residence. The inside of the house was way larger than the envelope and the shape of the footprint was also different (see schema below). It is easy to notice in game that the indoor and the outdoor do not fit together just by looking at the windows. They have discrepancy in height, width and location. Modifying the indoor layout was a bit complicated given the low margin we had to change the geometry of the models without getting in a wall. So, we decided to align all the windows with the interior layout.<\/p>\n\n\n\n