View source: Memory Addresses (SM1) (revision 310)
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2018-12-23T22:29:52Z · Ner0 · Download source
[[Category:Shenmue]] [[Category:Memory Addresses]] Offsets listed here are for Patch v1.07, unless noted otherwise. == Memory Addresses == ===General=== * Shenmue.exe+9F50EB8 - [pointer] Character Structure (?) ** +0x8 - [float] Ryo Position X ** +0x10 - [float] Ryo Position Y ** +0xC - [float] Ryo Position Z * Shenmue.exe+9F37498 - [int] Player Money * Shenmue.exe+9F3749C - [int] SEGA Coins * Shenmue.exe+C55948 - [string] Current Map ID * Shenmue.exe+9E334CC - [string] MPK/MAP0 * Shenmue.exe+1330040 - [string] Current Date ===Camera=== * Shenmue.exe+5E15208 - [float] Camera Position X/Y * Shenmue.exe+5E15200 - [float] Camera Position X/Y * Shenmue.exe+5E15204 - [float] Camera Position Z * Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824) * Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489) * Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f) ===Time=== * Shenmue.exe+9F34622 - [byte] Time of Day: Day * Shenmue.exe+9F34621 - [byte] Time of Day: Month * Shenmue.exe+9F34620 - [byte] Time of Day: Year * Shenmue.exe+9F34624 - [byte] Time of Day: Hours * Shenmue.exe+9F34625 - [byte] Time of Day: Minutes * Shenmue.exe+9F34626 - [byte] Time of Day: Seconds * Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time) ** side effects: *** Compass is also frozen; *** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden. * Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity) * Shenmue.exe+EB01EC - [float] Time since Start ===Rendering=== * Shenmue.exe+EB0484 - [float] Frame Time * Shenmue.exe+EB0280 - [string] Frame Time and FPS * Shenmue.exe+EB04C8 - [byte] 60fps * Shenmue.exe+1478530 - [byte] 200+fps * Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0) * Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0) * Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0) * Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0) ===Stats=== ===Settings=== ====Controls==== * Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0) * Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable) * Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable) * Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable) * Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0) * Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable) * Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable) * Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable) * Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1) * Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable) * Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable) * Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable) =====Keybindings===== * Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action) ** +0x3 bytes for each subsequent keybinding * Shenmue.exe+9F10000 - [byte] Last Keybinding (Right) Offsets for the keybindings shown in the menu: * Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable) ** +0x3 bytes for each subsequent keybinding * Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable) ====Display==== * Shenmue.exe+9F0FF00 - [int] Display Mode * Shenmue.exe+9F10020 - [int] Display Mode ** 0 = Windowed ** 1 = Borderless ** 2 = Fullscreen * Shenmue.exe+A6A488 - [int] Display Mode (menu variable) * Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable) * Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly) * Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) * Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) * Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) * Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) * Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly) * Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables) * Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables) * Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables) * Shenmue.exe+9F0FF18 - [int] Bloom * Shenmue.exe+9F10038 - [int] Bloom ** 0 = Off ** 1 = Low ** 2 = High * Shenmue.exe+A6A728 - [int] Bloom (menu variable) * Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable) * Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables) * Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables) * Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables) * Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables) * Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1) * Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1) * Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1) * Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1) * Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1) * Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) * Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1) * Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1) * Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1) * Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly) * Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables) * Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables) * Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables) ====Audio==== * Shenmue.exe+A64058 - [int] Audio Device * Shenmue.exe+9F0FDC4 - [int] Audio Device * Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese) * Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese) * Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese) * Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese) * Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese) * Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese) * Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese) * Shenmue.exe+A64138 - [int] Text Language ** 0 = English ** 1 = French ** 2 = German ** 3 = Korean ** 4 = Traditional Chinese ** 5 = Simplified Chinese ** 6 = Default * Shenmue.exe+9F0FEF0 - [int] Dialogue & Text * Shenmue.exe+9F10010 - [int] Dialogue & Text ** 0 = Cinema Mode ** 1 = Shenmue Mode ** 2 = Game Mode ** 3 = Text mode * Shenmue.exe+A641A8 - [int] Dialogue & Text (menu variable) * Shenmue.exe+9F0FDD0 - [int] Dialogue & Text (menu variable) * Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1) * Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable) * Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable) * Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable) * Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable) * Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1) * Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable) * Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable) * Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable) * Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable) * Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1) * Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable) * Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable) * Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable) ===NPCs=== ====Debug==== * Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default) ===Interface=== ====Menu==== ===Physics=== * Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision) ===Undocumented=== (v1.00 offsets) Camera related??? * Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right) * Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom) * Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back) * Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back) * Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back) * Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back) Physics related (should it be included in this wiki?): * Shenmue.exe+8EBD9 [byte] (default 74 [je], change to EB [jmp] for no collision)