View source: Memory Addresses (SM1) (revision 274)
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2018-12-22T20:19:48Z · LemonHaze · Download source
[[Category:Shenmue]] [[Category:Memory Addresses]] Offsets listed here are for Patch v1.07, unless noted otherwise. == Memory Addresses == ===General=== * Shenmue.exe+9F50EB8 - [pointer] Character Structure (?) ** +0x8 - [float] Ryo Position X ** +0x10 - [float] Ryo Position Y ** +0xC - [float] Ryo Position Z * Shenmue.exe+9F37498 - [int] Player Money * Shenmue.exe+9F3749C - [int] SEGA Coins * Shenmue.exe+C55948 - [string] Current Map ID * Shenmue.exe+9E334CC - [string] MPK/MAP0 * Shenmue.exe+1330040 - [string] Current Date ===Camera=== * Shenmue.exe+5E15208 - [float] Camera Position X/Y * Shenmue.exe+5E15200 - [float] Camera Position X/Y * Shenmue.exe+5E15204 - [float] Camera Position Z * Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824) (v1.00) * Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489) (v1.00) * Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f) ===Time=== * Shenmue.exe+9F34622 - [byte] Time of Day: Day * Shenmue.exe+9F34621 - [byte] Time of Day: Month * Shenmue.exe+9F34620 - [byte] Time of Day: Year * Shenmue.exe+9F34624 - [byte] Time of Day: Hours * Shenmue.exe+9F34625 - [byte] Time of Day: Minutes * Shenmue.exe+9F34626 - [byte] Time of Day: Seconds * Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time) ** side effects: *** Compass is also frozen; *** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden. * Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity) ===Rendering=== * Shenmue.exe+EB0484 - [float] Frame Time * Shenmue.exe+EB0280 - [string] Frame Time and FPS * Shenmue.exe+EB04C8 - [byte] 60fps * Shenmue.exe+1478530 - [byte] 200+fps * Shenmue.exe+9F5D640 - [float] Supersampling (defaults to 1.233333468) * Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468) (v1.00) * Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0) (v1.00) * Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0) (v1.00) * Shenmue.exe+EB054C - [float] Screen Resolution Vertical (defaults to 1080.0) * Shenmue.exe+EB0810 - [float] Screen Resolution Horizontal (defaults to 1920.0) ===Stats=== ===Settings=== ====Display==== (v1.00 offsets) * Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly) * Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly) * Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables) * Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables) ====Audio==== ====Text==== ===NPCs=== ====Debug==== * Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default) ===Controls=== ===Interface=== ====Menu==== ===Physics=== * Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision) ===Undocumented=== (v1.00 offsets) Camera related??? * Shenmue.exe+5E16AD8 - [float] * Shenmue.exe+5E16AD4 - [float] * Shenmue.exe+5E16AD0 - [float] * Shenmue.exe+5E16AE4 - [float] * Shenmue.exe+5E16AE0 - [float] * Shenmue.exe+5E16ADC - [float] Physics related (should it be included in this wiki?): * Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)