View source: Memory Addresses (SM1) (revision 233)

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2018-12-18T21:27:42Z · LemonHaze · Download source

[[Category:Shenmue]]
[[Category:Memory Addresses]]
Offsets listed here are for Patch v1.04, unless noted otherwise. 
== Memory Addresses ==

===General===
* Shenmue.exe+9F52758 - [pointer] Character Structure (?)
** +0x8 - [float] Ryo Position X
** +0x10 - [float] Ryo Position Y
** +0xC - [float] Ryo Position Z
* Shenmue.exe+9F38D18 - [int] Player Money
* Shenmue.exe+9F37498 - [int] Player Money (v1.07)
* Shenmue.exe+9F3749C - [int] SEGA Coins (v1.07)
* Shenmue.exe+C55948 - [string] Current Map ID (v1.07)
* Shenmue.exe+9E3494C - [string] MPK/MAP0
* Shenmue.exe+1323F90 - [string] Current Date

===Camera===
* Shenmue.exe+5E16AD8 - [float] Camera Position X/Y
* Shenmue.exe+5E16ADC - [float] Camera Position X/Y
* Shenmue.exe+5E16AD4 - [float] Camera Position Z
* Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824)
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489)
* Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f)

===Time===
* v1.04
** Shenmue.exe+9F29842 - [byte] Time of Day: Day
** Shenmue.exe+9F29841 - [byte] Time of Day: Month
** Shenmue.exe+9F29840 - [byte] Time of Day: Year
** Shenmue.exe+9F29844 - [byte] Time of Day: Hours
** Shenmue.exe+9F29845 - [byte] Time of Day: Minutes
** Shenmue.exe+9F29846 - [byte] Time of Day: Seconds
* v1.07
** Shenmue.exe+9F34622 - [byte] Time of Day: Day
** Shenmue.exe+9F34621 - [byte] Time of Day: Month
** Shenmue.exe+9F34620 - [byte] Time of Day: Year
** Shenmue.exe+9F34624 - [byte] Time of Day: Hours
** Shenmue.exe+9F34625 - [byte] Time of Day: Minutes
** Shenmue.exe+9F34626 - [byte] Time of Day: Seconds
** Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)
*** side effects:
**** Compass is also frozen;
**** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.


===Rendering===
* Shenmue.exe+EA39A0 - [string] Frame Time and FPS
* Shenmue.exe+EA3BE4 - [byte] 60fps
* Shenmue.exe+146B560 - [byte] 200+fps
* Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468)
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0)
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)

===Stats===

===Settings===
====Display====
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)
* Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)
* Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)
* Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)

====Audio====
====Text====

===NPCs===
====Debug====
* Shenmue.exe+C586DC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)

===Controls===

===Interface===
====Menu====

===Physics===
* v1.07
** Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)

===Undocumented===
Camera related???
* Shenmue.exe+5E16AD8 - [float]
* Shenmue.exe+5E16AD4 - [float]
* Shenmue.exe+5E16AD0 - [float]
* Shenmue.exe+5E16AE4 - [float]
* Shenmue.exe+5E16AE0 - [float]
* Shenmue.exe+5E16ADC - [float]

Physics related (should it be included in this wiki?):
* v1.07
** Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)