MAPINFO
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Memory Models
Could be the MAPINFO memory model:
Position | Length | Type | Description |
---|---|---|---|
0x00 | 0x04 | string | Identifier (SCNC) |
0x04 | 0x0? | ? | Variable size (contains pointers) |
0x0? | 0x04 | string | Identifier (USE ) //space at the end |
0x0? | 0x0? | ? | Variable size (contains pointers) |
Found at qword_7FF717119290 (v1.03) in the code segment (CS). It is accessed when reading the TRCK segment.
struct s1 { signed char[8] pad8; signed char f8; //bool set to 1 at end signed char[7] pad16; struct s0* f16; struct s2* f24; //ASEQ struct s2* f32; //ACAM struct s2* f40; //AMOV struct s2* f48; //ASTR struct s2* f56; //ALIP uint64_t f64; uint64_t f72; signed char[8] pad88; int32_t f88; int32_t f92; int32_t f96; int32_t f100; signed char[12] pad116; struct s2* f116; signed char[4] pad128; struct s2* f128; signed char[42376] pad42512; int32_t f42512; int16_t f42516; };
struct s0 { signed char[4] pad4; int32_t f4; int32_t f8; };
struct s2 { int32_t f0; int32_t f4; signed char[1] pad9; signed char f9; signed char[2] pad12; int32_t f12; };
Nodes
Signature | Description |
---|---|
ATTR | empty |
SNDP | Sound program |
LGHT | Scene light |
ECAM | Event camera |
COLS | Collisions (SM1) |
FLDD | Collision field (SM2) |
DOOR | Doors |
SCEX | Cutscenes |
SCN3 | Scene script v3 |
SCN4 | Scene script v4 |
REGD | empty |
WTHR | Weather |
EVFD | empty |
LSCN | empty |
MAPR | unknown |
MAPT | unknown |
SCRL | unknown |
CHRD | Character data (External models) |
END | EOF |
WTHR (Weather)
Used by WEXE ((HLTaskFunc)ExecuteWeather)
Position | Length | Type | Description |
---|---|---|---|
0x00 | 0x04 | string | Identifier (WTHR) |
0x04 | 0x04 | uint | Size in bytes |
0x08 | 0x04 | uint | Unknown |
0x0C | 0x04 | uint | Entry count? |
0x10 | 0x04 | uint | Entry count? |
0x14 | 0x04 | uint | Reserved or Empty |
EVFD
Empty.
LSCN
Empty.
MAPR
MAPT
SCRL
Position | Length | Type | Description |
---|---|---|---|
0x00 | 0x04 | string | Identifier (SCRL) |
0x04 | 0x04 | uint | Size in bytes |
0x08 | 0x04 | uint | Either fully F or 0 |
Only present 2 times in sm2, but in sm1 it's common.
CHRD (Character Data)
The CHRD segment contains models character properties that will be loaded for the mapinfo.