| Position |
Length |
Type |
Description
|
| 0x00 |
0x04 |
string |
Identifier (SCEX)
|
| 0x04 |
0x04 |
uint |
Size in bytes
|
| 0x08 |
0x04 |
string |
Scene name?
|
| 0x0C |
0x04 |
uint |
Size in bytes (relative to 0x08)
|
TRCK
https://tcrf.net/Shenmue/Source_Code#.5CSCENE.5C99.5CMS08.5CSEQCONV.C
A track contains information for an cutscene.
The track segment has no data itself, it just contains all the child segments which do contain the data.
| Position |
Length |
Type |
Description
|
| 0x00 |
0x04 |
string |
Identifier (TRCK)
|
| 0x04 |
0x04 |
uint |
Size in bytes
|
ASEQ
| Position |
Length |
Type |
Description
|
| 0x00 |
0x04 |
string |
Identifier (ASEQ)
|
| 0x04 |
0x04 |
uint |
Size in bytes
|
| 0x08 |
0x01 |
byte |
Endianness (0 - Little, 1 - Big)
|
| 0x09 |
0x01 |
byte |
Version (5 is the most common)
|
| 0x10 |
0x01 |
byte |
Reserved
|
| 0x11 |
0x01 |
byte |
Reserved
|
| 0x12 |
0x04 |
int |
Num Frames
|
Table of content entry (12 bytes)
| Position |
Length |
Type |
Description
|
| 0x00 |
0x01 |
byte |
Flag?
|
| 0x01 |
0x01 |
byte |
Flag?
|
| 0x02 |
0x02 |
? |
Reserved?
|
| 0x04 |
0x04 |
string |
Character name and other stuff (props?)
|
| 0x08 |
0x04 |
uint |
Index
|
ACAM
Probably camera animation.
AMOV
ASTR
AUVW
LGHC
RFBD
EYES
HAID
HADT
HAND
FACX
FADE
MBTK
FOBJ
FCLP
DOOR
LGHS