Difference between revisions of "Memory Addresses (SM2)"

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* Shenmue2.exe+81b0c65 - [byte] Time of Day: Minutes
* Shenmue2.exe+81b0c65 - [byte] Time of Day: Minutes
* Shenmue2.exe+81b0c66 - [byte] Time of Day: Seconds
* Shenmue2.exe+81b0c66 - [byte] Time of Day: Seconds
* Shenmue2.exe+3ec4128 = [byte] Time of Day: Freeze Game Time
* Shenmue2.exe+3ec4128 - [byte] Time of Day: Freeze Game Time


===Rendering===
===Rendering===

Revision as of 18:26, 30 October 2018


Patches listed here are for Patch v1.04, unless noted otherwise.

Memory Addresses

General

  • Shenmue2.exe+95C418 - [pointer] Character Structure(?)
    • +0x84 - [float] Position X axis
    • +0x88 - [float] Position Y axis
    • +0x8C - [float] Position Z axis
    • +0x178 - [float] Camera Distance from Player (defaults to 3.100f)
    • +0x1D8 - [float] Camera Distance from Player (defaults to 3.100f)
  • Shenmue2.exe+81f9a30 - [string] Current Map ID

Camera

Time

  • Shenmue2.exe+81b0c6c - [byte] Time of Day: Day
  • Shenmue2.exe+81b0c63 - [byte] Time of Day: Week
  • Shenmue2.exe+81b0c61 - [byte] Time of Day: Month
  • Shenmue2.exe+81b0c60 - [byte] Time of Day: Year
  • Shenmue2.exe+81b0c64 - [byte] Time of Day: Hours
  • Shenmue2.exe+81b0c65 - [byte] Time of Day: Minutes
  • Shenmue2.exe+81b0c66 - [byte] Time of Day: Seconds
  • Shenmue2.exe+3ec4128 - [byte] Time of Day: Freeze Game Time

Rendering

Stats

Settings

Display

Audio

Text

NPCs

Controls

Interface

  • Shenmue2.exe+3D7C6C3 - [byte] set to 1 by default, 0 hides clock

Menu