Difference between revisions of "Memory Addresses (SM1)"

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* Shenmue.exe+9F29845 - [byte] Time of Day: Minutes (v1.04)
* Shenmue.exe+9F29845 - [byte] Time of Day: Minutes (v1.04)
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes (v1.07)
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes (v1.07)
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds (v1.04)
* Shenmue.exe+9F29846 - [byte] Time of Day: Seconds (v1.04)
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds (v1.07)
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds (v1.07)



Revision as of 23:30, 17 December 2018

Offsets listed here are for Patch v1.04, unless noted otherwise.

Memory Addresses

General

  • Shenmue.exe+9F52758 - [pointer] Character Structure (?)
    • +0x8 - [float] Ryo Position X
    • +0x10 - [float] Ryo Position Y
    • +0xC - [float] Ryo Position Z
  • Shenmue.exe+9F38D18 - [int] Player Money
  • Shenmue.exe+9F37498 - [int] Player Money (v1.07)
  • Shenmue.exe+9F38D1C - [int] SEGA Coins
  • Shenmue.exe+9F3749C - [int] SEGA Coins (v1.07)
  • Shenmue.exe+1330E5C - [string] Current Map ID
  • Shenmue.exe+9E3494C - [string] MPK/MAP0
  • Shenmue.exe+1323F90 - [string] Current Date

Camera

  • Shenmue.exe+5E16AD8 - [float] Camera Position X/Y
  • Shenmue.exe+5E16ADC - [float] Camera Position X/Y
  • Shenmue.exe+5E16AD4 - [float] Camera Position Z
  • Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824)
  • Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489)
  • Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f)

Time

  • Shenmue.exe+9F29842 - [byte] Time of Day: Day (v1.04)
  • Shenmue.exe+9F34622 - [byte] Time of Day: Day (v1.07)
  • Shenmue.exe+9F29841 - [byte] Time of Day: Month (v1.04)
  • Shenmue.exe+9F34621 - [byte] Time of Day: Month (v1.07)
  • Shenmue.exe+9F29840 - [byte] Time of Day: Year (v1.04)
  • Shenmue.exe+9F34620 - [byte] Time of Day: Year (v1.07)
  • Shenmue.exe+9F29844 - [byte] Time of Day: Hours (v1.04)
  • Shenmue.exe+9F34624 - [byte] Time of Day: Hours (v1.07)
  • Shenmue.exe+9F29845 - [byte] Time of Day: Minutes (v1.04)
  • Shenmue.exe+9F34625 - [byte] Time of Day: Minutes (v1.07)
  • Shenmue.exe+9F29846 - [byte] Time of Day: Seconds (v1.04)
  • Shenmue.exe+9F34626 - [byte] Time of Day: Seconds (v1.07)


Rendering

  • Shenmue.exe+EA39A0 - [string] Frame Time and FPS
  • Shenmue.exe+EA3BE4 - [byte] 60fps
  • Shenmue.exe+146B560 - [byte] 200+fps
  • Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468)
  • Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0)
  • Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)

Stats

Settings

Display

  • Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)
  • Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)
  • Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)
  • Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)

Audio

Text

NPCs

Debug

  • Shenmue.exe+C586DC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)

Controls

Interface

Menu

Undocumented

Camera related???

  • Shenmue.exe+5E16AD8 - [float]
  • Shenmue.exe+5E16AD4 - [float]
  • Shenmue.exe+5E16AD0 - [float]
  • Shenmue.exe+5E16AE4 - [float]
  • Shenmue.exe+5E16AE0 - [float]
  • Shenmue.exe+5E16ADC - [float]