Difference between revisions of "Memory Addresses (SM1)"
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===Rendering=== | ===Rendering=== | ||
* Shenmue.exe+EA39A0 - [string] Frame Time and FPS | |||
===Stats=== | ===Stats=== |
Revision as of 18:10, 15 November 2018
Offsets listed here are for Patch v1.04, unless noted otherwise.
Memory Addresses
General
- Shenmue.exe+9F52758 - [pointer] Character Structure (?)
- +0x8 - [float] Ryo Position X
- +0x10 - [float] Ryo Position Y
- +0xC - [float] Ryo Position Z
- Shenmue.exe+9F38D18 - [int] Player Money
- Shenmue.exe+9F38D1C - [int] SEGA Coins
- Shenmue.exe+1330E5C - [string] Current Map ID
- Shenmue.exe+9E3494C - [string] MPK/MAP0
Camera
- Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824)
- Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489)
- Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f)
Time
Rendering
- Shenmue.exe+EA39A0 - [string] Frame Time and FPS
Stats
Settings
Display
Audio
Text
NPCs
Controls
Interface
Menu
Undocumented
Camera related???
- Shenmue.exe+5E16AD8 - [float]
- Shenmue.exe+5E16AD4 - [float]
- Shenmue.exe+5E16AD0 - [float]
- Shenmue.exe+5E16AE4 - [float]
- Shenmue.exe+5E16AE0 - [float]
- Shenmue.exe+5E16ADC - [float]