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	<id>https://wulinshu.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ner0</id>
	<title>Wulinshu - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wulinshu.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ner0"/>
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	<updated>2026-06-04T02:06:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Map_IDs_(SM2)&amp;diff=437</id>
		<title>Map IDs (SM2)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Map_IDs_(SM2)&amp;diff=437"/>
		<updated>2019-03-10T21:00:35Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue II]]&lt;br /&gt;
[[Category:Map IDs]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! ID !! Location !! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Stone Pit || KES1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Forest 1 || KMZ1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || KMZ2 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Forest 3 || KMZ3 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Forest 4 || KMZ4 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Kowloon (Disc 4 Intro) || KRF1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Langhuishan || KRH1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Shenhua's House || KSH1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Green Field || KWM1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Path Through A Wood || KWW1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Cloud Bird Trail || KWW4 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Fortune's Pier (Main Area) || AK00 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Forturne's Eatery || AKS0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Blue Sky || AKS1 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Street || AR03 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Street (Unknown Copy) || AR09 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Bar Swing || ARA0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| General Store || ARZ0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Hong Kong Souveniers || ARM0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Rooftop Fight || ARSF || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Pigeon Cafe || ARC0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Gambling Warehouse 0 || AKT0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Gambling Warehouse 1 || AKT1 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Gambling Warehouse 2 || AKT2 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Gambling Warehouse 3 || AKT3 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Warehouse F || AKY0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Worker's Pier || AR02 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Fortune's Pier (Unknown Copy) || AK09 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Beverly Hills Wharf || AB00 || Aberdeen || SCENE 02 &lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Hills || WB00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Hills (Airing Out Books) || WBBK || Wan Chai || SCENE 02 &lt;br /&gt;
|-&lt;br /&gt;
| Golden Quarter || WE00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Moon Cafe || WECF || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| S.I.C. Pool Hall || WEM1 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Tomato Convenience Store || WET0 || Wan Chai - Golden Quarter || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Slot House W || WEM1 || Wan Chai - Golden Quarter  || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Pine Game Arcade || WEG0 || Wan Chai - Golden Quarter  || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Man Mo Temple || WB01 || Wan Chai - Scarlet Hills || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| South Carmain Quarter || WK00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| South Carmain Quarter (Lucky Hit Job) || WK09 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Yan Tin Apartments || WKA0 || Wan Chai - South Carmain Quarter || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Lucky Charm Quarter || WN00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| White Dynasty Quarter || WR00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Bar Liverpool || WRS2 || Wan Chai - White Dynasty Quarter || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Green Market Quarter || WS00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Green Market Quarter (Lucky Hit Job) || WS09 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Green Market Quarter (Guang Martial Arts School) || WSG1 || Wan Chai - Green Market Quarter || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Come Over Guest House || WSY0 || Wan Chai - Green Market Quarter || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Wise Mens Quarter || WT00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Da Yuan Apartments || WTA0 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Worker's Pier (Intro Area + Free Stay Lodge) || AR01 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Quarter || Q100 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Quarter (Unknown Copy) || Q109 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Stand Quarter || Q200 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Dimsum Quarter || Q300 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Three Birds Building || QA00 || Kowloon - Dimsum Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Three Birds Roof || QA11 || Kowloon - Dimsum Quarter - Three Birds Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Slot House K || QA22 || Kowloon - Dimsum Quarter - Dimsum Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Dimsum Building || QAW1 || Kowloon - Dimsum Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Dancing Dragon Building || QAW6 || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Great View Building || QB00 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Great View Herbs || QBAA || Kowloon - Thousand White Quarter - Great View Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Building || QC00 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Building (Unknown Copy) || QC01 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Building (Unknown Copy) || QC06 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Warehouse || QCAE || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Ghost Hall Building || QD00 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| God of Wealth Building || QD01 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Five Stars Corp. (Yuanda Zhu's Room) || QDKJ || Kowloon - Thousand White Quarter - Ghost Hall Building (10th Floor) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Moon Child Building || QE00 || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Moon Child Building (Unknown Copy) || QE01 || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Golden Flower Building || QE03 || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Black Heaven Building || QE09 || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yuan's Room || QEDJ || Kowloon - Stand Quarter - Golden Flower Building (4th Floor) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Moon Child Orphanage || QEH1 || Kowloon - Stand Quarter - Moon Child Building (8th Floor) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building || QF00 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building (1st - 2nd Floors) || QF01 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building (3rd - 4th Floors) || QF02 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building (Unknown Copy) || QF06 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building (40th Floor) || QF39 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building (40th Floor Unknown Copy) || QF40 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building Rooftop || QFRR || Kowloon - Stand, Thousand White, and Dimsum Quarters || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Blue Dragon Garden || QGBT || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Building || QJBT || Kowloon - Dimsum Quarter - Tea Break Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Big Ox Building (B5 Floor) || QKBT || Kowloon - Yellow Head Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Black Heaven Building (Unknown Copy) || QLBT || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Street || QR00 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Street (Unknown Copy) || QR09 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Huang's Room || QRC0 || Kowloon - Dimsum Quarter - Tea Break Building - 9th Floor - Room 902 || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Ren's Hideout || QRR0 || Kowloon - Dragon Street || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Former Barracks || QSFA || Kowloon - Thousand White Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Small Dragon Garden || QSFB || Kowloon - Stand Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Construction Base || QSFD || Kowloon - Thousand White Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| ??? || QT09 || Kowloon - ??? || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Former Factory Site || QTB1 || Kowloon - Thousand White Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Old Government Office Site || QTB2 || Kowloon - Thousand White Quarter (Gambling Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thunder House || QTB3 || Kowloon - Dimsum Quarter (Gambling Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Star Gazing Point || QSFC || Kowloon - Stand Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Fighting Place || QTB4 || Kowloon - Stand Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Underground - ??? || QUG0 || Kowloon - Yellow Head Building - ??? || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Shenhua's House - Name Flashback  || KSH1 - KSH3 || Guilin - Shenhua's House || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Handcuff QTE Jump Scene || QAXX || Kowloon - QTE || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Tea Break Building 1st Floor || QAE1 || Kowloon - Dimsum Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Three Birds Building 1st Floor || QAE1 || Kowloon - Dimsum Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Tea Break Building 6th Floor || QAE6 || Kowloon - Dimsum Quarter - Tea Break Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Three Birds Building 6th Floor || QAE6 || Kowloon - Dimsum Quarter - Three Birds Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| UNKNOWN (Follow Yuan Scene?) || QABT || Kowloon - UKNOWN || SCENE 03 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Map_IDs_(SM2)&amp;diff=436</id>
		<title>Map IDs (SM2)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Map_IDs_(SM2)&amp;diff=436"/>
		<updated>2019-03-10T20:57:24Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue II]]&lt;br /&gt;
[[Category:Map IDs]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! ID !! Location !! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Stone Pit || KES1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Forest 1 || KMZ1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || KMZ2 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Forest 3 || KMZ3 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Forest 4 || KMZ4 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Kowloon (Disc 4 Intro) || KRF1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Langhuishan || KRH1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Shenhua's House || KSH1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Green Field || KWM1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Path Through A Wood || KWW1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Cloud Bird Trail || KWW4 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Fortune's Pier (Main Area) || AK00 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Forturne's Eatery || AKS0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Blue Sky || AKS1 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Street || AR03 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Street (Unknown Copy) || AR09 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Bar Swing || ARA0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| General Store || ARZ0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Hong Kong Souveniers || ARM0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Rooftop Fight || ARSF || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Pigeon Cafe || ARC0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Gambling Warehouse 0 || AKT0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Gambling Warehouse 1 || AKT1 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Gambling Warehouse 2 || AKT2 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Gambling Warehouse 3 || AKT3 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Warehouse F || AKY0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Worker's Pier || AR02 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Fortune's Pier (Unknown Copy) || AK09 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Beverly Hills Wharf || AB00 || Aberdeen || SCENE 02 &lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Hills || WB00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Hills (Airing Out Books) || WBBK || Wan Chai || SCENE 02 &lt;br /&gt;
|-&lt;br /&gt;
| Golden Quarter || WE00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Moon Cafe || WECF || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| S.I.C. Pool Hall || WEM1 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Tomato Convenience Store || WET0 || Wan Chai - Golden Quarter || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Slot House W || WEM1 || Wan Chai - Golden Quarter  || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Pine Game Arcade || WEG0 || Wan Chai - Golden Quarter  || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Man Mo Temple || WB01 || Wan Chai - Scarlet Hills || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| South Carmain Quarter || WK00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| South Carmain Quarter (Unknown Copy) || WK09 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Yan Tin Apartments || WKA0 || Wan Chai - South Carmain Quarter || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Lucky Charm Quarter || WN00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| White Dynasty Quarter || WR00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Bar Liverpool || WRS2 || Wan Chai - White Dynasty Quarter || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Green Market Quarter || WS00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Green Market Quarter (Lucky Hit Job) || WS09 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Green Market Quarter (Guang Martial Arts School) || WSG1 || Wan Chai - Green Market Quarter || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Come Over Guest House || WSY0 || Wan Chai - Green Market Quarter || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Wise Mens Quarter || WT00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Da Yuan Apartments || WTA0 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Worker's Pier (Intro Area + Free Stay Lodge) || AR01 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Quarter || Q100 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Quarter (Unknown Copy) || Q109 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Stand Quarter || Q200 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Dimsum Quarter || Q300 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Three Birds Building || QA00 || Kowloon - Dimsum Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Three Birds Roof || QA11 || Kowloon - Dimsum Quarter - Three Birds Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Slot House K || QA22 || Kowloon - Dimsum Quarter - Dimsum Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Dimsum Building || QAW1 || Kowloon - Dimsum Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Dancing Dragon Building || QAW6 || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Great View Building || QB00 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Great View Herbs || QBAA || Kowloon - Thousand White Quarter - Great View Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Building || QC00 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Building (Unknown Copy) || QC01 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Building (Unknown Copy) || QC06 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Warehouse || QCAE || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Ghost Hall Building || QD00 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| God of Wealth Building || QD01 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Five Stars Corp. (Yuanda Zhu's Room) || QDKJ || Kowloon - Thousand White Quarter - Ghost Hall Building (10th Floor) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Moon Child Building || QE00 || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Moon Child Building (Unknown Copy) || QE01 || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Golden Flower Building || QE03 || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Black Heaven Building || QE09 || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yuan's Room || QEDJ || Kowloon - Stand Quarter - Golden Flower Building (4th Floor) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Moon Child Orphanage || QEH1 || Kowloon - Stand Quarter - Moon Child Building (8th Floor) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building || QF00 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building (1st - 2nd Floors) || QF01 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building (3rd - 4th Floors) || QF02 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building (Unknown Copy) || QF06 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building (40th Floor) || QF39 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building (40th Floor Unknown Copy) || QF40 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building Rooftop || QFRR || Kowloon - Stand, Thousand White, and Dimsum Quarters || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Blue Dragon Garden || QGBT || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Building || QJBT || Kowloon - Dimsum Quarter - Tea Break Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Big Ox Building (B5 Floor) || QKBT || Kowloon - Yellow Head Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Black Heaven Building (Unknown Copy) || QLBT || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Street || QR00 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Street (Unknown Copy) || QR09 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Huang's Room || QRC0 || Kowloon - Dimsum Quarter - Tea Break Building - 9th Floor - Room 902 || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Ren's Hideout || QRR0 || Kowloon - Dragon Street || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Former Barracks || QSFA || Kowloon - Thousand White Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Small Dragon Garden || QSFB || Kowloon - Stand Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Construction Base || QSFD || Kowloon - Thousand White Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| ??? || QT09 || Kowloon - ??? || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Former Factory Site || QTB1 || Kowloon - Thousand White Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Old Government Office Site || QTB2 || Kowloon - Thousand White Quarter (Gambling Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thunder House || QTB3 || Kowloon - Dimsum Quarter (Gambling Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Star Gazing Point || QSFC || Kowloon - Stand Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Fighting Place || QTB4 || Kowloon - Stand Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Underground - ??? || QUG0 || Kowloon - Yellow Head Building - ??? || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Shenhua's House - Name Flashback  || KSH1 - KSH3 || Guilin - Shenhua's House || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Handcuff QTE Jump Scene || QAXX || Kowloon - QTE || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Tea Break Building 1st Floor || QAE1 || Kowloon - Dimsum Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Three Birds Building 1st Floor || QAE1 || Kowloon - Dimsum Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Tea Break Building 6th Floor || QAE6 || Kowloon - Dimsum Quarter - Tea Break Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Three Birds Building 6th Floor || QAE6 || Kowloon - Dimsum Quarter - Three Birds Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| UNKNOWN (Follow Yuan Scene?) || QABT || Kowloon - UKNOWN || SCENE 03 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Map_IDs_(SM2)&amp;diff=435</id>
		<title>Map IDs (SM2)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Map_IDs_(SM2)&amp;diff=435"/>
		<updated>2019-03-10T20:56:46Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue II]]&lt;br /&gt;
[[Category:Map IDs]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! ID !! Location !! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Stone Pit || KES1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Forest 1 || KMZ1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || KMZ2 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Forest 3 || KMZ3 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Forest 4 || KMZ4 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Kowloon (Disc 4 Intro) || KRF1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Langhuishan || KRH1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Shenhua's House || KSH1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Green Field || KWM1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Path Through A Wood || KWW1 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Cloud Bird Trail || KWW4 || Guilin || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Fortune's Pier (Main Area) || AK00 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Forturne's Eatery || AKS0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Blue Sky || AKS1 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Street || AR03 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Queen's Street (Unknown Copy) || AR09 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Bar Swing || ARA0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| General Store || ARZ0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Hong Kong Souveniers || ARM0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Rooftop Fight || ARSF || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Pigeon Cafe || ARC0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Gambling Warehouse 0 || AKT0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Gambling Warehouse 1 || AKT1 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Gambling Warehouse 2 || AKT2 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Gambling Warehouse 3 || AKT3 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Warehouse F || AKY0 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Worker's Pier || AR02 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Fortune's Pier (Unknown Copy) || AK09 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Beverly Hills Wharf || AB00 || Aberdeen || SCENE 02 &lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Hills || WB00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Hills (Airing Out Books) || WBBK || Wan Chai || SCENE 02 &lt;br /&gt;
|-&lt;br /&gt;
| Golden Quarter || WE00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Moon Cafe || WECF || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| S.I.C. Pool Hall || WEM1 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Tomato Convenience Store || WET0 || Wan Chai - Golden Quarter || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Slot House W || WEM1 || Wan Chai - Golden Quarter  || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Pine Game Arcade || WEG0 || Wan Chai - Golden Quarter  || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Man Mo Temple || WB01 || Wan Chai - Scarlet Hills || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| South Carmain Quarter || WK00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| South Carmain Quarter (Unknown Copy) || WK09 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Yan Tin Apartments || WKA0 || Wan Chai - South Carmain Quarter || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Lucky Charm Quarter || WN00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| White Dynasty Quarter || WR00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Bar Liverpool || WRS2 || Wan Chai - White Dynasty Quarter || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Green Market Quarter || WS00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Green Market Quarter (Lucky Hit part-time) || WS09 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Green Market Quarter (Guang Martial Arts School) || WSG1 || Wan Chai - Green Market Quarter || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Come Over Guest House || WSY0 || Wan Chai - Green Market Quarter || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Wise Mens Quarter || WT00 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Da Yuan Apartments || WTA0 || Wan Chai || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Worker's Pier (Intro Area + Free Stay Lodge) || AR01 || Aberdeen || SCENE 01 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Quarter || Q100 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Quarter (Unknown Copy) || Q109 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Stand Quarter || Q200 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Dimsum Quarter || Q300 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Three Birds Building || QA00 || Kowloon - Dimsum Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Three Birds Roof || QA11 || Kowloon - Dimsum Quarter - Three Birds Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Slot House K || QA22 || Kowloon - Dimsum Quarter - Dimsum Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Dimsum Building || QAW1 || Kowloon - Dimsum Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Dancing Dragon Building || QAW6 || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Great View Building || QB00 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Great View Herbs || QBAA || Kowloon - Thousand White Quarter - Great View Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Building || QC00 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Building (Unknown Copy) || QC01 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Building (Unknown Copy) || QC06 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thousand White Warehouse || QCAE || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Ghost Hall Building || QD00 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| God of Wealth Building || QD01 || Kowloon - Thousand White Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Five Stars Corp. (Yuanda Zhu's Room) || QDKJ || Kowloon - Thousand White Quarter - Ghost Hall Building (10th Floor) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Moon Child Building || QE00 || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Moon Child Building (Unknown Copy) || QE01 || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Golden Flower Building || QE03 || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Black Heaven Building || QE09 || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yuan's Room || QEDJ || Kowloon - Stand Quarter - Golden Flower Building (4th Floor) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Moon Child Orphanage || QEH1 || Kowloon - Stand Quarter - Moon Child Building (8th Floor) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building || QF00 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building (1st - 2nd Floors) || QF01 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building (3rd - 4th Floors) || QF02 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building (Unknown Copy) || QF06 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building (40th Floor) || QF39 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building (40th Floor Unknown Copy) || QF40 || Kowloon - Stand, Thousand White, and Dimsum Quarters  || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Yellow Head Building Rooftop || QFRR || Kowloon - Stand, Thousand White, and Dimsum Quarters || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Blue Dragon Garden || QGBT || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Phoenix Building || QJBT || Kowloon - Dimsum Quarter - Tea Break Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Big Ox Building (B5 Floor) || QKBT || Kowloon - Yellow Head Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Black Heaven Building (Unknown Copy) || QLBT || Kowloon - Stand Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Street || QR00 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Street (Unknown Copy) || QR09 || Kowloon || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Huang's Room || QRC0 || Kowloon - Dimsum Quarter - Tea Break Building - 9th Floor - Room 902 || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Ren's Hideout || QRR0 || Kowloon - Dragon Street || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Former Barracks || QSFA || Kowloon - Thousand White Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Small Dragon Garden || QSFB || Kowloon - Stand Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Construction Base || QSFD || Kowloon - Thousand White Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| ??? || QT09 || Kowloon - ??? || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Former Factory Site || QTB1 || Kowloon - Thousand White Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Old Government Office Site || QTB2 || Kowloon - Thousand White Quarter (Gambling Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Thunder House || QTB3 || Kowloon - Dimsum Quarter (Gambling Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Star Gazing Point || QSFC || Kowloon - Stand Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Fighting Place || QTB4 || Kowloon - Stand Quarter (Street Fighting Area) || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Underground - ??? || QUG0 || Kowloon - Yellow Head Building - ??? || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Shenhua's House - Name Flashback  || KSH1 - KSH3 || Guilin - Shenhua's House || SCENE 04 &lt;br /&gt;
|-&lt;br /&gt;
| Handcuff QTE Jump Scene || QAXX || Kowloon - QTE || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Tea Break Building 1st Floor || QAE1 || Kowloon - Dimsum Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Three Birds Building 1st Floor || QAE1 || Kowloon - Dimsum Quarter || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Tea Break Building 6th Floor || QAE6 || Kowloon - Dimsum Quarter - Tea Break Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| Three Birds Building 6th Floor || QAE6 || Kowloon - Dimsum Quarter - Three Birds Building || SCENE 03 &lt;br /&gt;
|-&lt;br /&gt;
| UNKNOWN (Follow Yuan Scene?) || QABT || Kowloon - UKNOWN || SCENE 03 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM2)&amp;diff=434</id>
		<title>Memory Addresses (SM2)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM2)&amp;diff=434"/>
		<updated>2019-03-09T23:48:05Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Map Warping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue II]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue2.exe+96D238 - [pointer] [[SM2_Player_Struct]]&lt;br /&gt;
** +0x84 - [float] Position X axis&lt;br /&gt;
** +0x88 - [float] Position Y axis&lt;br /&gt;
** +0x8C - [float] Position Z axis&lt;br /&gt;
** +0x178 - [float] Camera Distance from Player (defaults to 3.100f)&lt;br /&gt;
** +0x1D8 - [float] Camera Distance from Player (defaults to 3.100f)&lt;br /&gt;
* Shenmue2.exe+8217C70 - [string] Current Map ID&lt;br /&gt;
* Shenmue2.exe+E2BE09 - [string] Current Map ID&lt;br /&gt;
* Shenmue2.exe+81D0EB8 - [int] Player Money&lt;br /&gt;
* Shenmue2.exe+81D0EBC - [int] Player SEGA Coins&lt;br /&gt;
&lt;br /&gt;
When loading into the first save, these offsets are used:-&lt;br /&gt;
* Shenmue2.exe+1D20654 - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D2064C - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D20650 - [float] Player Position X&lt;br /&gt;
&lt;br /&gt;
Any subsequent load will use these offsets:-&lt;br /&gt;
* Shenmue2.exe+1D242D4 - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D242CC - [float] Player Position Y&lt;br /&gt;
* Shenmue2.exe+1D242D0 - [float] Player Position Z&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+3DA4D84 - [string] Active Voice Sound Filename&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+3DA3BE4 - [string] Active Subtitle Text&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue2.exe+D20430 - [float] Camera Position X Axis&lt;br /&gt;
* Shenmue2.exe+D20438 - [float] Camera Position Y Axis&lt;br /&gt;
* Shenmue2.exe+D20434 - [float] Camera Position Z Axis&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D2045C - [float] Camera Position X Axis&lt;br /&gt;
* Shenmue2.exe+D20464 - [float] Camera Position Y Axis&lt;br /&gt;
* Shenmue2.exe+D20460 - [float] Camera Position Z Axis&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D202F4 - [int] Camera State (defaults to 0, locks position with other values)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D20608 - [float] Camera Distance (defaults to 3.1f)&lt;br /&gt;
* Shenmue2.exe+D205F0 - [float] Camera Distance (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue2.exe+81CEE82 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue2.exe+81CEE83 - [byte] Time of Day: Week&lt;br /&gt;
* Shenmue2.exe+81CEE81 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue2.exe+81CEE80 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue2.exe+81CEE84 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue2.exe+81CEE85 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue2.exe+81CEE86 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue2.exe+3EE1DAC - [byte] Time of Day: Freeze Game Time &lt;br /&gt;
* Shenmue2.exe+3EE1DA8 - [float] Game Time Multiplier (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
===Map Warping===&lt;br /&gt;
* Shenmue2.exe+E79024 - [string] Warp AreaID (MapID)&lt;br /&gt;
* Shenmue2.exe+E79028 - [byte] Warp SceneID (Disc #) (set the scene/disc number to warp to) (only scene 1 tested so far...)&lt;br /&gt;
* Shenmue2.exe+E7902C - [byte] Warp EntryID (MapEntryPoint) (set the entry point for any given map to warp to)&lt;br /&gt;
* Shenmue2.exe+E79030 - [byte] Warp Pre-Init (must be set to 6)&lt;br /&gt;
* Shenmue2.exe+E79020 - [byte] Area Map Warp Trigger (set 1 to trigger instant warp)&lt;br /&gt;
NOTE: All offsets must be populated with valid values before warping, will crash game otherwise.&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue2.exe+3EE0B9E - [int] 60 FPS (defaults to 0, 1 = 60fps)&lt;br /&gt;
* Shenmue2.exe+44BA7E0 - [int] 200+ FPS (defaults to 0, 1 = 200+fps)&lt;br /&gt;
* Shenmue2.exe+3EE10BC - [float] Frame Time &lt;br /&gt;
* Shenmue2.exe+3EE10C0 - [string] Frame Time including FPS&lt;br /&gt;
&lt;br /&gt;
====Weather====&lt;br /&gt;
====Rendering====&lt;br /&gt;
* Shenmue2.exe+964240 - [int] Draw Air (Clouds) (defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+964234 - [int] Draw Sky Dome (defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+964244 - [int] Draw Planets (sun &amp;amp; moon)(defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+8E056C - [float] Weather related (defaults to 4, higher values increase brightness)&lt;br /&gt;
* Shenmue2.exe+964234 - [byte] Skydome related (defaults to 1, 0 causes darker skydome)&lt;br /&gt;
* Shenmue2.exe+964240 - [byte] Skydome texture bool (defaults to 1, 0 causes no skydome texture)&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+8D0C20 - [float] Sun Direction(?)&lt;br /&gt;
* Shenmue2.exe+8E0878 - [float] Sun Direction (?)&lt;br /&gt;
* Shenmue2.exe+8CFC60 - [float] Wind Simulation force/power(?) (defaults to 0.005)&lt;br /&gt;
* Shenmue2.exe+8CFAF4 - [float] Wind Simulation force/power(?)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Shenmue2.exe+CFABF8 - [byte] First Gacha toy Unlock &lt;br /&gt;
** +0x20 (for a total of 0x2240) - [byte] Gacha Unlocked? flag (0 if locked, 1 if unlocked)&lt;br /&gt;
* Shenmue2.exe+CFCE38 - [byte] Last Gacha toy unlock&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue2.exe+8168804 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue2.exe+956868 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81686E4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168924 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+8168805 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue2.exe+9568D8 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81686E5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168925 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue2.exe+8168928 - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue2.exe+816898C - [byte] Last Keybinding (Guard)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+81686E8 - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue2.exe+816874C - [byte] Last Keybinding (Guard)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue2.exe+3EE3864 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+81688D0 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+81689F0 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+955E38 - [int] Audio Device (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687B0 - [int] Audio Device (menu variable)&lt;br /&gt;
* Shenmue2.exe+9B9408 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+BB5D2C - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+81688D4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+81689F4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+955EA8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687B4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)(menu variable)&lt;br /&gt;
* Shenmue2.exe+955F18 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue2.exe+81688DC - [int] Dialogue &amp;amp; Text&lt;br /&gt;
* Shenmue2.exe+81689FC - [int] Dialogue &amp;amp; Text&lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue2.exe+955F88 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687BC - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E4 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+955FFC - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+9A9AF4 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C4 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A04 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E8 - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+95606C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+9A9AF8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A08 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E0 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+9560DC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C0 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A00 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Graphics====&lt;br /&gt;
* Shenmue2.exe+81688EC - [int] Display Mode&lt;br /&gt;
* Shenmue2.exe+8168A0C - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
* Shenmue2.exe+95A828 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687CC - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688F4 - [byte] Screen Resolution&lt;br /&gt;
* Shenmue2.exe+8168A14 - [byte] Screen Resolution&lt;br /&gt;
** 0 = 640x480&lt;br /&gt;
** 1 = 720x480&lt;br /&gt;
** 2 = 720x576&lt;br /&gt;
** 3 = 800x600&lt;br /&gt;
** 4 = 1024x768&lt;br /&gt;
...&lt;br /&gt;
** 19 = 1920x1080&lt;br /&gt;
...&lt;br /&gt;
** 25 = 3840x2160&lt;br /&gt;
** 26 = 4096x2160&lt;br /&gt;
* Shenmue2.exe+95A908 - [byte] Screen Resolution (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687D4 - [byte] Screen Resolution (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688F8 - [float] Resolution Scale&lt;br /&gt;
* Shenmue2.exe+8168A18 - [float] Resolution Scale&lt;br /&gt;
* Shenmue2.exe+95A97C - [float] Resolution Scale (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687D8 - [float] Resolution Scale (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688FC  - [float] Supersampling&lt;br /&gt;
* Shenmue2.exe+8168A1C  - [float] Supersampling&lt;br /&gt;
* Shenmue2.exe+95A9EC - [float] Supersampling (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687DC - [float] Supersampling (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168900 - [byte] FXAA &lt;br /&gt;
* Shenmue2.exe+95AA58 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+9F6E04 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E0 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A20 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168904 - [int] Bloom&lt;br /&gt;
* Shenmue2.exe+8168A24 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
* Shenmue2.exe+95AAC8 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E4 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue2.exe+816890C - [float] Gamma&lt;br /&gt;
* Shenmue2.exe+95AB3C - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687EC - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A2C - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168908 - [byte] Aspect Ratio&lt;br /&gt;
* Shenmue2.exe+8168A28 - [byte] Aspect Ratio&lt;br /&gt;
* Shenmue2.exe+95AC18 - [byte] Aspect Ratio (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E8 - [byte] Aspect Ratio (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168914 - [float] UI Display Area&lt;br /&gt;
* Shenmue2.exe+8168A34 - [float] UI Display Area&lt;br /&gt;
* Shenmue2.exe+95AC8C - [float] UI Display Area (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687F4 - [float] UI Display Area (menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
* Shenmue2.exe+94E604 - [byte] set to 1 by default, 0 hides the HUD&lt;br /&gt;
* Shenmue2.exe+81D11D8 - [byte] set to 0 by default, set to 1 to pause; if paused, set to 1 to resume&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+BCB6EC - [float] 'am/pm' text position (x)&lt;br /&gt;
* Shenmue2.exe+BCB6E0 - [float] 'am/pm' text position (y)&lt;br /&gt;
* Shenmue2.exe+BCB6E4 - [float] 'am/pm' text position (z)&lt;br /&gt;
* Shenmue2.exe+BCB6E8 - [float] 'am/pm' text scale(?)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+BB7214 - [float] 'date/time' text in menu position (z)&lt;br /&gt;
* Shenmue2.exe+BB7210 - [float] 'date/time' text in menu position (y) (text clip at values &amp;lt;-230)&lt;br /&gt;
* Shenmue2.exe+BB6EF8 - [float] 'date/time' icon in menu scale&lt;br /&gt;
* Shenmue2.exe+BB6EF4 - [float] 'date/time' icon in menu position (z)&lt;br /&gt;
&lt;br /&gt;
====Gacha Collection====&lt;br /&gt;
* Shenmue2.exe+CFAB20 - [byte] Gacha Table Horizontal (defaults to 8)&lt;br /&gt;
* Shenmue2.exe+CFAB24 - [byte] Gacha Table Vertical (defaults to 4)&lt;br /&gt;
* Shenmue2.exe+CFAB98 - [int] Number of Gacha Toys (defaults to 275)&lt;br /&gt;
* Shenmue2.exe+CFEBF0 - [int] Number of Gacha Toys (defaults to 275)&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+CE3C88 - [int] Unlock flag for new item #1 (+0x20 for each subsequent additional toy)&lt;br /&gt;
* Shenmue2.exe+CE3C80 - [int] New Item Category ID (1 for capsule toys) (+0x20 for each subsequent additional toy)&lt;br /&gt;
* Shenmue2.exe+CE3C84 - [int] New Item item/model ID (+0x20 for each subsequent additional toy)&lt;br /&gt;
&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue2.exe+D25CE0 - [byte] Remove all collisions (default 3 or 5, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
* Shenmue2.exe+8217CA0 - [int] Defaults to 1, 0 disables all rendering apart from sky&lt;br /&gt;
* Shenmue2.exe+3D78778 - [int] Defaults to 0, 1 disables the buttons in the bottom-right of the screen&lt;br /&gt;
* Shenmue2.exe+81D1E6C - [int] Number of Active NPCs in area&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM2)&amp;diff=433</id>
		<title>Memory Addresses (SM2)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM2)&amp;diff=433"/>
		<updated>2019-03-09T23:47:21Z</updated>

		<summary type="html">&lt;p&gt;Ner0: rudimentary warp offsets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue II]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue2.exe+96D238 - [pointer] [[SM2_Player_Struct]]&lt;br /&gt;
** +0x84 - [float] Position X axis&lt;br /&gt;
** +0x88 - [float] Position Y axis&lt;br /&gt;
** +0x8C - [float] Position Z axis&lt;br /&gt;
** +0x178 - [float] Camera Distance from Player (defaults to 3.100f)&lt;br /&gt;
** +0x1D8 - [float] Camera Distance from Player (defaults to 3.100f)&lt;br /&gt;
* Shenmue2.exe+8217C70 - [string] Current Map ID&lt;br /&gt;
* Shenmue2.exe+E2BE09 - [string] Current Map ID&lt;br /&gt;
* Shenmue2.exe+81D0EB8 - [int] Player Money&lt;br /&gt;
* Shenmue2.exe+81D0EBC - [int] Player SEGA Coins&lt;br /&gt;
&lt;br /&gt;
When loading into the first save, these offsets are used:-&lt;br /&gt;
* Shenmue2.exe+1D20654 - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D2064C - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D20650 - [float] Player Position X&lt;br /&gt;
&lt;br /&gt;
Any subsequent load will use these offsets:-&lt;br /&gt;
* Shenmue2.exe+1D242D4 - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D242CC - [float] Player Position Y&lt;br /&gt;
* Shenmue2.exe+1D242D0 - [float] Player Position Z&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+3DA4D84 - [string] Active Voice Sound Filename&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+3DA3BE4 - [string] Active Subtitle Text&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue2.exe+D20430 - [float] Camera Position X Axis&lt;br /&gt;
* Shenmue2.exe+D20438 - [float] Camera Position Y Axis&lt;br /&gt;
* Shenmue2.exe+D20434 - [float] Camera Position Z Axis&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D2045C - [float] Camera Position X Axis&lt;br /&gt;
* Shenmue2.exe+D20464 - [float] Camera Position Y Axis&lt;br /&gt;
* Shenmue2.exe+D20460 - [float] Camera Position Z Axis&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D202F4 - [int] Camera State (defaults to 0, locks position with other values)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D20608 - [float] Camera Distance (defaults to 3.1f)&lt;br /&gt;
* Shenmue2.exe+D205F0 - [float] Camera Distance (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue2.exe+81CEE82 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue2.exe+81CEE83 - [byte] Time of Day: Week&lt;br /&gt;
* Shenmue2.exe+81CEE81 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue2.exe+81CEE80 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue2.exe+81CEE84 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue2.exe+81CEE85 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue2.exe+81CEE86 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue2.exe+3EE1DAC - [byte] Time of Day: Freeze Game Time &lt;br /&gt;
* Shenmue2.exe+3EE1DA8 - [float] Game Time Multiplier (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
===Map Warping===&lt;br /&gt;
* Shenmue2.exe+E79024 - [string] Warp AreaID (MapID)&lt;br /&gt;
* Shenmue2.exe+E79028 - [byte] Warp SceneID (Disc #) (set the scene/disc number to warp to) (only scene 1 tested so far...)&lt;br /&gt;
* Shenmue2.exe+E7902C - [byte] Warp EntryID (MapEntryPoint) (set the entry point for any given map to warp to)&lt;br /&gt;
* Shenmue2.exe+E79030 - [byte] Warp Pre-Init(must be set to 6)&lt;br /&gt;
* Shenmue2.exe+E79020 - [byte] Area Map Warp Trigger (set 1 to trigger instant warp)&lt;br /&gt;
NOTE: All offsets must be populated with valid values before warping, will crash game otherwise.&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue2.exe+3EE0B9E - [int] 60 FPS (defaults to 0, 1 = 60fps)&lt;br /&gt;
* Shenmue2.exe+44BA7E0 - [int] 200+ FPS (defaults to 0, 1 = 200+fps)&lt;br /&gt;
* Shenmue2.exe+3EE10BC - [float] Frame Time &lt;br /&gt;
* Shenmue2.exe+3EE10C0 - [string] Frame Time including FPS&lt;br /&gt;
&lt;br /&gt;
====Weather====&lt;br /&gt;
====Rendering====&lt;br /&gt;
* Shenmue2.exe+964240 - [int] Draw Air (Clouds) (defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+964234 - [int] Draw Sky Dome (defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+964244 - [int] Draw Planets (sun &amp;amp; moon)(defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+8E056C - [float] Weather related (defaults to 4, higher values increase brightness)&lt;br /&gt;
* Shenmue2.exe+964234 - [byte] Skydome related (defaults to 1, 0 causes darker skydome)&lt;br /&gt;
* Shenmue2.exe+964240 - [byte] Skydome texture bool (defaults to 1, 0 causes no skydome texture)&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+8D0C20 - [float] Sun Direction(?)&lt;br /&gt;
* Shenmue2.exe+8E0878 - [float] Sun Direction (?)&lt;br /&gt;
* Shenmue2.exe+8CFC60 - [float] Wind Simulation force/power(?) (defaults to 0.005)&lt;br /&gt;
* Shenmue2.exe+8CFAF4 - [float] Wind Simulation force/power(?)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Shenmue2.exe+CFABF8 - [byte] First Gacha toy Unlock &lt;br /&gt;
** +0x20 (for a total of 0x2240) - [byte] Gacha Unlocked? flag (0 if locked, 1 if unlocked)&lt;br /&gt;
* Shenmue2.exe+CFCE38 - [byte] Last Gacha toy unlock&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue2.exe+8168804 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue2.exe+956868 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81686E4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168924 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+8168805 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue2.exe+9568D8 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81686E5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168925 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue2.exe+8168928 - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue2.exe+816898C - [byte] Last Keybinding (Guard)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+81686E8 - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue2.exe+816874C - [byte] Last Keybinding (Guard)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue2.exe+3EE3864 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+81688D0 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+81689F0 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+955E38 - [int] Audio Device (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687B0 - [int] Audio Device (menu variable)&lt;br /&gt;
* Shenmue2.exe+9B9408 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+BB5D2C - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+81688D4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+81689F4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+955EA8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687B4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)(menu variable)&lt;br /&gt;
* Shenmue2.exe+955F18 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue2.exe+81688DC - [int] Dialogue &amp;amp; Text&lt;br /&gt;
* Shenmue2.exe+81689FC - [int] Dialogue &amp;amp; Text&lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue2.exe+955F88 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687BC - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E4 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+955FFC - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+9A9AF4 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C4 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A04 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E8 - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+95606C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+9A9AF8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A08 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E0 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+9560DC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C0 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A00 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Graphics====&lt;br /&gt;
* Shenmue2.exe+81688EC - [int] Display Mode&lt;br /&gt;
* Shenmue2.exe+8168A0C - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
* Shenmue2.exe+95A828 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687CC - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688F4 - [byte] Screen Resolution&lt;br /&gt;
* Shenmue2.exe+8168A14 - [byte] Screen Resolution&lt;br /&gt;
** 0 = 640x480&lt;br /&gt;
** 1 = 720x480&lt;br /&gt;
** 2 = 720x576&lt;br /&gt;
** 3 = 800x600&lt;br /&gt;
** 4 = 1024x768&lt;br /&gt;
...&lt;br /&gt;
** 19 = 1920x1080&lt;br /&gt;
...&lt;br /&gt;
** 25 = 3840x2160&lt;br /&gt;
** 26 = 4096x2160&lt;br /&gt;
* Shenmue2.exe+95A908 - [byte] Screen Resolution (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687D4 - [byte] Screen Resolution (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688F8 - [float] Resolution Scale&lt;br /&gt;
* Shenmue2.exe+8168A18 - [float] Resolution Scale&lt;br /&gt;
* Shenmue2.exe+95A97C - [float] Resolution Scale (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687D8 - [float] Resolution Scale (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688FC  - [float] Supersampling&lt;br /&gt;
* Shenmue2.exe+8168A1C  - [float] Supersampling&lt;br /&gt;
* Shenmue2.exe+95A9EC - [float] Supersampling (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687DC - [float] Supersampling (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168900 - [byte] FXAA &lt;br /&gt;
* Shenmue2.exe+95AA58 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+9F6E04 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E0 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A20 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168904 - [int] Bloom&lt;br /&gt;
* Shenmue2.exe+8168A24 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
* Shenmue2.exe+95AAC8 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E4 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue2.exe+816890C - [float] Gamma&lt;br /&gt;
* Shenmue2.exe+95AB3C - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687EC - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A2C - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168908 - [byte] Aspect Ratio&lt;br /&gt;
* Shenmue2.exe+8168A28 - [byte] Aspect Ratio&lt;br /&gt;
* Shenmue2.exe+95AC18 - [byte] Aspect Ratio (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E8 - [byte] Aspect Ratio (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168914 - [float] UI Display Area&lt;br /&gt;
* Shenmue2.exe+8168A34 - [float] UI Display Area&lt;br /&gt;
* Shenmue2.exe+95AC8C - [float] UI Display Area (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687F4 - [float] UI Display Area (menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
* Shenmue2.exe+94E604 - [byte] set to 1 by default, 0 hides the HUD&lt;br /&gt;
* Shenmue2.exe+81D11D8 - [byte] set to 0 by default, set to 1 to pause; if paused, set to 1 to resume&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+BCB6EC - [float] 'am/pm' text position (x)&lt;br /&gt;
* Shenmue2.exe+BCB6E0 - [float] 'am/pm' text position (y)&lt;br /&gt;
* Shenmue2.exe+BCB6E4 - [float] 'am/pm' text position (z)&lt;br /&gt;
* Shenmue2.exe+BCB6E8 - [float] 'am/pm' text scale(?)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+BB7214 - [float] 'date/time' text in menu position (z)&lt;br /&gt;
* Shenmue2.exe+BB7210 - [float] 'date/time' text in menu position (y) (text clip at values &amp;lt;-230)&lt;br /&gt;
* Shenmue2.exe+BB6EF8 - [float] 'date/time' icon in menu scale&lt;br /&gt;
* Shenmue2.exe+BB6EF4 - [float] 'date/time' icon in menu position (z)&lt;br /&gt;
&lt;br /&gt;
====Gacha Collection====&lt;br /&gt;
* Shenmue2.exe+CFAB20 - [byte] Gacha Table Horizontal (defaults to 8)&lt;br /&gt;
* Shenmue2.exe+CFAB24 - [byte] Gacha Table Vertical (defaults to 4)&lt;br /&gt;
* Shenmue2.exe+CFAB98 - [int] Number of Gacha Toys (defaults to 275)&lt;br /&gt;
* Shenmue2.exe+CFEBF0 - [int] Number of Gacha Toys (defaults to 275)&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+CE3C88 - [int] Unlock flag for new item #1 (+0x20 for each subsequent additional toy)&lt;br /&gt;
* Shenmue2.exe+CE3C80 - [int] New Item Category ID (1 for capsule toys) (+0x20 for each subsequent additional toy)&lt;br /&gt;
* Shenmue2.exe+CE3C84 - [int] New Item item/model ID (+0x20 for each subsequent additional toy)&lt;br /&gt;
&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue2.exe+D25CE0 - [byte] Remove all collisions (default 3 or 5, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
* Shenmue2.exe+8217CA0 - [int] Defaults to 1, 0 disables all rendering apart from sky&lt;br /&gt;
* Shenmue2.exe+3D78778 - [int] Defaults to 0, 1 disables the buttons in the bottom-right of the screen&lt;br /&gt;
* Shenmue2.exe+81D1E6C - [int] Number of Active NPCs in area&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=424</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=424"/>
		<updated>2019-01-27T19:29:13Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Map Warping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0&lt;br /&gt;
* Shenmue.exe+9F502D4 - [int] Current Scene Number&lt;br /&gt;
* Shenmue.exe+9F502E0 - [string] Current Map/Area ID&lt;br /&gt;
* Shenmue.exe+9F502D8 - [int] Current Map/Area Entry Point&lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+EB161C - [float] Time of Day: Time Multiplier 1/2 (controls speed of in-game clock; 1 by default, works in conjunction with 2/2 below ([Time Multiplier 1/2] * [Time Multiplier 2/2])&lt;br /&gt;
* Shenmue.exe+9F3464C - [float] Time of Day: Time Multiplier 2/2 (controls speed of in-game clock; 0.5 by default, works in conjunction with 1/2 above ([Time Multiplier 2/2] * [Time Multiplier 1/2])&lt;br /&gt;
** Note: To approximate in-game time speed to real-time, use multipliers 1 and 2 to multiply (1 * 0.0333333333)&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Map Warping===&lt;br /&gt;
* Shenmue.exe+64C8998 - [byte] Area Map Warp Trigger (defaults to 0, set 1 to trigger instant warp)&lt;br /&gt;
* Shenmue.exe+64C899C - [string] Warp AreaID (MapID) (must be manually initialized on first start/load before warping, will crash game otherwise)&lt;br /&gt;
** Shenmue.exe+64C89A8 - [byte] (must be manually initialized to 7 on first start/load before warping, will crash game otherwise)&lt;br /&gt;
* Shenmue.exe+64C89A4 - [byte] Warp EntryID (MapEntryPoint) (set the entry point for any given map to warp to)&lt;br /&gt;
* Shenmue.exe+64C89A0 - [byte] Warp SceneID (Disc #) (set the scene/disc number to warp to)&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
* Shenmue.exe+8EBD9 - [byte] Remove almost all collisions (default 74 [je], change to EB [jmp] for no collision)&lt;br /&gt;
&lt;br /&gt;
===Save Files===&lt;br /&gt;
* Shenmue.exe+1D2B64 - [byte] Ignore save checksum when loading (default 0F8594000000 [jne], NOP the instruction to ignore the checksum)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=423</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=423"/>
		<updated>2019-01-27T16:29:25Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0&lt;br /&gt;
* Shenmue.exe+9F502D4 - [int] Current Scene Number&lt;br /&gt;
* Shenmue.exe+9F502E0 - [string] Current Map/Area ID&lt;br /&gt;
* Shenmue.exe+9F502D8 - [int] Current Map/Area Entry Point&lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+EB161C - [float] Time of Day: Time Multiplier 1/2 (controls speed of in-game clock; 1 by default, works in conjunction with 2/2 below ([Time Multiplier 1/2] * [Time Multiplier 2/2])&lt;br /&gt;
* Shenmue.exe+9F3464C - [float] Time of Day: Time Multiplier 2/2 (controls speed of in-game clock; 0.5 by default, works in conjunction with 1/2 above ([Time Multiplier 2/2] * [Time Multiplier 1/2])&lt;br /&gt;
** Note: To approximate in-game time speed to real-time, use multipliers 1 and 2 to multiply (1 * 0.0333333333)&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Map Warping===&lt;br /&gt;
* Shenmue.exe+64C8998 - [byte] Area Map Warp Trigger (defaults to 0, set 1 to trigger instant warp)&lt;br /&gt;
* Shenmue.exe+64C899C - [string] Warp AreaID (MapID) (must be manually initialized on first start/load before warping, will crash game otherwise)&lt;br /&gt;
* Shenmue.exe+64C89A4 - [byte] Warp EntryID (MapEntryPoint) (set the entry point for any given map to warp to)&lt;br /&gt;
* Shenmue.exe+64C89A0 - [byte] Warp SceneID (Disc #) (set the scene/disc number to warp to)&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
* Shenmue.exe+8EBD9 - [byte] Remove almost all collisions (default 74 [je], change to EB [jmp] for no collision)&lt;br /&gt;
&lt;br /&gt;
===Save Files===&lt;br /&gt;
* Shenmue.exe+1D2B64 - [byte] Ignore save checksum when loading (default 0F8594000000 [jne], NOP the instruction to ignore the checksum)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=422</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=422"/>
		<updated>2019-01-27T14:37:33Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0&lt;br /&gt;
* Shenmue.exe+9F502D4 - [int] Current Scene Number&lt;br /&gt;
* Shenmue.exe+9F502E0 - [string] Current Map/Area ID&lt;br /&gt;
* Shenmue.exe+9F502D8 - [int] Current Map/Area Entry Point&lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+EB161C - [float] Time of Day: Time Multiplier 1/2 (controls speed of in-game clock; 1 by default, works in conjunction with 2/2 below ([Time Multiplier 1/2] * [Time Multiplier 2/2])&lt;br /&gt;
* Shenmue.exe+9F3464C - [float] Time of Day: Time Multiplier 2/2 (controls speed of in-game clock; 0.5 by default, works in conjunction with 1/2 above ([Time Multiplier 2/2] * [Time Multiplier 1/2])&lt;br /&gt;
** Note: To approximate in-game time speed to real-time, use multipliers 1 and 2 to multiply (1 * 0.0333333333)&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
* Shenmue.exe+8EBD9 - [byte] Remove almost all collisions (default 74 [je], change to EB [jmp] for no collision)&lt;br /&gt;
&lt;br /&gt;
===Save Files===&lt;br /&gt;
* Shenmue.exe+1D2B64 - [byte] Ignore save checksum when loading (default 0F8594000000 [jne], NOP the instruction to ignore the checksum)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=421</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=421"/>
		<updated>2019-01-27T14:36:30Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0&lt;br /&gt;
* Shenmue.exe+9F502D4 - [int] Current Scene Number&lt;br /&gt;
* Shenmue.exe+9F502E0 - [string] Current Map/Area ID&lt;br /&gt;
* Shenmue.exe+9F502D8 - [int] Current Map/Area Entry Point&lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+EB161C - [float] Time of Day: Time Multiplier 1/2 (controls speed of in-game clock; 1 by default, works in conjunction with 2/2 below ([Time Multiplier 1/2] * [Time Multiplier 2/2])&lt;br /&gt;
* Shenmue.exe+9F3464C - [float] Time of Day: Time Multiplier 2/2 (controls speed of in-game clock; 0.5 by default, works in conjunction with 1/2 above ([Time Multiplier 2/2] * [Time Multiplier 1/2])&lt;br /&gt;
** Note: To approximate in-game time speed to real-time, use multipliers 1 and 2 to use (1 * 0.0333333333)&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
* Shenmue.exe+8EBD9 - [byte] Remove almost all collisions (default 74 [je], change to EB [jmp] for no collision)&lt;br /&gt;
&lt;br /&gt;
===Save Files===&lt;br /&gt;
* Shenmue.exe+1D2B64 - [byte] Ignore save checksum when loading (default 0F8594000000 [jne], NOP the instruction to ignore the checksum)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=420</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=420"/>
		<updated>2019-01-27T14:33:42Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0&lt;br /&gt;
* Shenmue.exe+9F502D4 - [int] Current Scene Number&lt;br /&gt;
* Shenmue.exe+9F502E0 - [string] Current Map/Area ID&lt;br /&gt;
* Shenmue.exe+9F502D8 - [int] Current Map/Area Entry Point&lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+EB161C - [float] Time of Day: Time Multiplier 1/2 (controls speed of in-game clock; 1 by default, works in conjunction with 2/2 below ([Time Multiplier 1/2] * [Time Multiplier 2/2])&lt;br /&gt;
* Shenmue.exe+9F3464C - [float] Time of Day: Time Multiplier 2/2 (controls speed of in-game clock; 0.5 by default, works in conjunction with 1/2 above ([Time Multiplier 2/2] * [Time Multiplier 1/2])&lt;br /&gt;
** Note: To approximate in-game time speed to real-time, use multipliers 1 and 2 to use (1 * 0.3333333333)&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
* Shenmue.exe+8EBD9 - [byte] Remove almost all collisions (default 74 [je], change to EB [jmp] for no collision)&lt;br /&gt;
&lt;br /&gt;
===Save Files===&lt;br /&gt;
* Shenmue.exe+1D2B64 - [byte] Ignore save checksum when loading (default 0F8594000000 [jne], NOP the instruction to ignore the checksum)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=419</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=419"/>
		<updated>2019-01-27T14:31:46Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0&lt;br /&gt;
* Shenmue.exe+9F502D4 - [int] Current Scene Number&lt;br /&gt;
* Shenmue.exe+9F502E0 - [string] Current Map/Area ID&lt;br /&gt;
* Shenmue.exe+9F502D8 - [int] Current Map/Area Entry Point&lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+EB161C - [float] Time of Day: Time Multiplier 1/2 (controls speed of in-game clock; 1 by default, works in conjunction with 2/2 below ([Time Multiplier 1/2] * [Time Multiplier 2/2])&lt;br /&gt;
* Shenmue.exe+9F3464C - [float] Time of Day: Time Multiplier 2/2 (controls speed of in-game clock; 0.5 by default, works in conjunction with 2/2 below ([Time Multiplier 1/2] * [Time Multiplier 2/2])&lt;br /&gt;
** Note: To approximate in-game time speed to real-time, use multipliers 1 and 2 to use (1 * 0.3333333333)&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
* Shenmue.exe+8EBD9 - [byte] Remove almost all collisions (default 74 [je], change to EB [jmp] for no collision)&lt;br /&gt;
&lt;br /&gt;
===Save Files===&lt;br /&gt;
* Shenmue.exe+1D2B64 - [byte] Ignore save checksum when loading (default 0F8594000000 [jne], NOP the instruction to ignore the checksum)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=418</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=418"/>
		<updated>2019-01-27T14:31:14Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0&lt;br /&gt;
* Shenmue.exe+9F502D4 - [int] Current Scene Number&lt;br /&gt;
* Shenmue.exe+9F502E0 - [string] Current Map/Area ID&lt;br /&gt;
* Shenmue.exe+9F502D8 - [int] Current Map/Area Entry Point&lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+EB161C - [float] Time of Day: Time Multiplier 1/2 (controls speed of in-game clock; 1 by default, works in conjunction with 2/2 below ([Time Multiplier 1/2] * [Time Multiplier 2/2])&lt;br /&gt;
* Shenmue.exe+9F3464C - [float] Time of Day: Time Multiplier 2/2 (controls speed of in-game clock; 0.5 by default, works in conjunction with 2/2 below ([Time Multiplier 1/2] * [Time Multiplier 2/2])&lt;br /&gt;
** Note: To approximate in-game time speed to real-time, use multipliers 1 or 2 to use (1 * 0.3333333333)&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
* Shenmue.exe+8EBD9 - [byte] Remove almost all collisions (default 74 [je], change to EB [jmp] for no collision)&lt;br /&gt;
&lt;br /&gt;
===Save Files===&lt;br /&gt;
* Shenmue.exe+1D2B64 - [byte] Ignore save checksum when loading (default 0F8594000000 [jne], NOP the instruction to ignore the checksum)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=417</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=417"/>
		<updated>2019-01-27T14:30:52Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0&lt;br /&gt;
* Shenmue.exe+9F502D4 - [int] Current Scene Number&lt;br /&gt;
* Shenmue.exe+9F502E0 - [string] Current Map/Area ID&lt;br /&gt;
* Shenmue.exe+9F502D8 - [int] Current Map/Area Entry Point&lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+EB161C - [float] Time of Day: Time Multiplier 1/2 (controls speed of in-game clock; 1 by default, works in conjunction with 2/2 below ([Time Multiplier 1/2] * [Time Multiplier 2/2])&lt;br /&gt;
* Shenmue.exe+9F3464C - [float] Time of Day: Time Multiplier 2/2 (controls speed of in-game clock; 0.5 by default, works in conjunction with 2/2 below ([Time Multiplier 1/2] * [Time Multiplier 2/2])&lt;br /&gt;
Note: To approximate in-game time speed to real-time, use multipliers 1 or 2 to use (1 * 0.3333333333)&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
* Shenmue.exe+8EBD9 - [byte] Remove almost all collisions (default 74 [je], change to EB [jmp] for no collision)&lt;br /&gt;
&lt;br /&gt;
===Save Files===&lt;br /&gt;
* Shenmue.exe+1D2B64 - [byte] Ignore save checksum when loading (default 0F8594000000 [jne], NOP the instruction to ignore the checksum)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=414</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=414"/>
		<updated>2019-01-20T00:02:21Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Memory Addresses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0&lt;br /&gt;
* Shenmue.exe+9F502D4 - [int] Current Scene Number&lt;br /&gt;
* Shenmue.exe+9F502E0 - [string] Current Map/Area ID&lt;br /&gt;
* Shenmue.exe+9F502D8 - [int] Current Map/Area Entry Point&lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
* Shenmue.exe+8EBD9 - [byte] Remove almost all collisions (default 74 [je], change to EB [jmp] for no collision)&lt;br /&gt;
&lt;br /&gt;
===Save Files===&lt;br /&gt;
* Shenmue.exe+1D2B64 - [byte] Ignore save checksum when loading (default 0F8594000000 [jne], NOP the instruction to ignore the checksum)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=413</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=413"/>
		<updated>2019-01-19T23:52:29Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0&lt;br /&gt;
* Shenmue.exe+9F502E0 - [string] Current Map/Area ID&lt;br /&gt;
* Shenmue.exe+9F502D8 - [int] Current Map/Area Entry Point&lt;br /&gt;
* Shenmue.exe+9F502D4 - [int] Current Scene Number&lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
* Shenmue.exe+8EBD9 - [byte] Remove almost all collisions (default 74 [je], change to EB [jmp] for no collision)&lt;br /&gt;
&lt;br /&gt;
===Save Files===&lt;br /&gt;
* Shenmue.exe+1D2B64 - [byte] Ignore save checksum when loading (default 0F8594000000 [jne], NOP the instruction to ignore the checksum)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=398</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=398"/>
		<updated>2019-01-18T23:28:48Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+9F502E0 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
* Shenmue.exe+8EBD9 - [byte] Remove almost all collisions (default 74 [je], change to EB [jmp] for no collision)&lt;br /&gt;
&lt;br /&gt;
===Save Files===&lt;br /&gt;
* Shenmue.exe+1D2B64 - [byte] Ignore save checksum when loading (default 0F8594000000 [jne], NOP the instruction to ignore the checksum)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM2)&amp;diff=397</id>
		<title>Memory Addresses (SM2)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM2)&amp;diff=397"/>
		<updated>2019-01-18T19:50:07Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Gacha Collection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue II]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue2.exe+96D238 - [pointer] [[SM2_Player_Struct]]&lt;br /&gt;
** +0x84 - [float] Position X axis&lt;br /&gt;
** +0x88 - [float] Position Y axis&lt;br /&gt;
** +0x8C - [float] Position Z axis&lt;br /&gt;
** +0x178 - [float] Camera Distance from Player (defaults to 3.100f)&lt;br /&gt;
** +0x1D8 - [float] Camera Distance from Player (defaults to 3.100f)&lt;br /&gt;
* Shenmue2.exe+8217C70 - [string] Current Map ID&lt;br /&gt;
* Shenmue2.exe+E2BE09 - [string] Current Map ID&lt;br /&gt;
* Shenmue2.exe+81D0EB8 - [int] Player Money&lt;br /&gt;
* Shenmue2.exe+81D0EBC - [int] Player SEGA Coins&lt;br /&gt;
&lt;br /&gt;
When loading into the first save, these offsets are used:-&lt;br /&gt;
* Shenmue2.exe+1D20654 - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D2064C - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D20650 - [float] Player Position X&lt;br /&gt;
&lt;br /&gt;
Any subsequent load will use these offsets:-&lt;br /&gt;
* Shenmue2.exe+1D242D4 - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D242CC - [float] Player Position Y&lt;br /&gt;
* Shenmue2.exe+1D242D0 - [float] Player Position Z&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue2.exe+D20430 - [float] Camera Position X Axis&lt;br /&gt;
* Shenmue2.exe+D20438 - [float] Camera Position Y Axis&lt;br /&gt;
* Shenmue2.exe+D20434 - [float] Camera Position Z Axis&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D2045C - [float] Camera Position X Axis&lt;br /&gt;
* Shenmue2.exe+D20464 - [float] Camera Position Y Axis&lt;br /&gt;
* Shenmue2.exe+D20460 - [float] Camera Position Z Axis&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D202F4 - [int] Camera State (defaults to 0, locks position with other values)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D20608 - [float] Camera Distance (defaults to 3.1f)&lt;br /&gt;
* Shenmue2.exe+D205F0 - [float] Camera Distance (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue2.exe+81CEE82 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue2.exe+81CEE83 - [byte] Time of Day: Week&lt;br /&gt;
* Shenmue2.exe+81CEE81 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue2.exe+81CEE80 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue2.exe+81CEE84 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue2.exe+81CEE85 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue2.exe+81CEE86 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue2.exe+3EE1DAC - [byte] Time of Day: Freeze Game Time &lt;br /&gt;
* Shenmue2.exe+3EE1DA8 - [float] Game Time Multiplier (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue2.exe+3EE0B9E - [int] 60 FPS (defaults to 0, 1 = 60fps)&lt;br /&gt;
* Shenmue2.exe+44BA7E0 - [int] 200+ FPS (defaults to 0, 1 = 200+fps)&lt;br /&gt;
* Shenmue2.exe+3EE10BC - [float] Frame Time &lt;br /&gt;
* Shenmue2.exe+3EE10C0 - [string] Frame Time including FPS&lt;br /&gt;
&lt;br /&gt;
====Weather====&lt;br /&gt;
====Rendering====&lt;br /&gt;
* Shenmue2.exe+964240 - [int] Draw Air (Clouds) (defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+964234 - [int] Draw Sky Dome (defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+964244 - [int] Draw Planets (sun &amp;amp; moon)(defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+8E056C - [float] Weather related (defaults to 4, higher values increase brightness)&lt;br /&gt;
* Shenmue2.exe+964234 - [byte] Skydome related (defaults to 1, 0 causes darker skydome)&lt;br /&gt;
* Shenmue2.exe+964240 - [byte] Skydome texture bool (defaults to 1, 0 causes no skydome texture)&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+8D0C20 - [float] Sun Direction(?)&lt;br /&gt;
* Shenmue2.exe+8E0878 - [float] Sun Direction (?)&lt;br /&gt;
* Shenmue2.exe+8CFC60 - [float] Wind Simulation force/power(?) (defaults to 0.005)&lt;br /&gt;
* Shenmue2.exe+8CFAF4 - [float] Wind Simulation force/power(?)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Shenmue2.exe+CFABF8 - [byte] First Gacha toy Unlock &lt;br /&gt;
** +0x20 (for a total of 0x2240) - [byte] Gacha Unlocked? flag (0 if locked, 1 if unlocked)&lt;br /&gt;
* Shenmue2.exe+CFCE38 - [byte] Last Gacha toy unlock&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue2.exe+8168804 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue2.exe+956868 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81686E4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168924 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+8168805 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue2.exe+9568D8 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81686E5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168925 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue2.exe+8168928 - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue2.exe+816898C - [byte] Last Keybinding (Guard)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+81686E8 - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue2.exe+816874C - [byte] Last Keybinding (Guard)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue2.exe+3EE3864 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+81688D0 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+81689F0 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+955E38 - [int] Audio Device (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687B0 - [int] Audio Device (menu variable)&lt;br /&gt;
* Shenmue2.exe+9B9408 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+BB5D2C - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+81688D4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+81689F4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+955EA8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687B4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)(menu variable)&lt;br /&gt;
* Shenmue2.exe+955F18 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue2.exe+81688DC - [int] Dialogue &amp;amp; Text&lt;br /&gt;
* Shenmue2.exe+81689FC - [int] Dialogue &amp;amp; Text&lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue2.exe+955F88 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687BC - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E4 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+955FFC - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+9A9AF4 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C4 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A04 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E8 - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+95606C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+9A9AF8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A08 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E0 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+9560DC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C0 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A00 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Graphics====&lt;br /&gt;
* Shenmue2.exe+81688EC - [int] Display Mode&lt;br /&gt;
* Shenmue2.exe+8168A0C - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
* Shenmue2.exe+95A828 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687CC - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688F4 - [byte] Screen Resolution&lt;br /&gt;
* Shenmue2.exe+8168A14 - [byte] Screen Resolution&lt;br /&gt;
** 0 = 640x480&lt;br /&gt;
** 1 = 720x480&lt;br /&gt;
** 2 = 720x576&lt;br /&gt;
** 3 = 800x600&lt;br /&gt;
** 4 = 1024x768&lt;br /&gt;
...&lt;br /&gt;
** 19 = 1920x1080&lt;br /&gt;
...&lt;br /&gt;
** 25 = 3840x2160&lt;br /&gt;
** 26 = 4096x2160&lt;br /&gt;
* Shenmue2.exe+95A908 - [byte] Screen Resolution (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687D4 - [byte] Screen Resolution (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688F8 - [float] Resolution Scale&lt;br /&gt;
* Shenmue2.exe+8168A18 - [float] Resolution Scale&lt;br /&gt;
* Shenmue2.exe+95A97C - [float] Resolution Scale (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687D8 - [float] Resolution Scale (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688FC  - [float] Supersampling&lt;br /&gt;
* Shenmue2.exe+8168A1C  - [float] Supersampling&lt;br /&gt;
* Shenmue2.exe+95A9EC - [float] Supersampling (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687DC - [float] Supersampling (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168900 - [byte] FXAA &lt;br /&gt;
* Shenmue2.exe+95AA58 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+9F6E04 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E0 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A20 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168904 - [int] Bloom&lt;br /&gt;
* Shenmue2.exe+8168A24 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
* Shenmue2.exe+95AAC8 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E4 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue2.exe+816890C - [float] Gamma&lt;br /&gt;
* Shenmue2.exe+95AB3C - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687EC - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A2C - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168908 - [byte] Aspect Ratio&lt;br /&gt;
* Shenmue2.exe+8168A28 - [byte] Aspect Ratio&lt;br /&gt;
* Shenmue2.exe+95AC18 - [byte] Aspect Ratio (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E8 - [byte] Aspect Ratio (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168914 - [float] UI Display Area&lt;br /&gt;
* Shenmue2.exe+8168A34 - [float] UI Display Area&lt;br /&gt;
* Shenmue2.exe+95AC8C - [float] UI Display Area (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687F4 - [float] UI Display Area (menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
* Shenmue2.exe+94E604 - [byte] set to 1 by default, 0 hides the HUD&lt;br /&gt;
* Shenmue2.exe+81D11D8 - [byte] set to 0 by default, set to 1 to pause; if paused, set to 1 to resume&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+BCB6EC - [float] 'am/pm' text position (x)&lt;br /&gt;
* Shenmue2.exe+BCB6E0 - [float] 'am/pm' text position (y)&lt;br /&gt;
* Shenmue2.exe+BCB6E4 - [float] 'am/pm' text position (z)&lt;br /&gt;
* Shenmue2.exe+BCB6E8 - [float] 'am/pm' text scale(?)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+BB7214 - [float] 'date/time' text in menu position (z)&lt;br /&gt;
* Shenmue2.exe+BB7210 - [float] 'date/time' text in menu position (y) (text clip at values &amp;lt;-230)&lt;br /&gt;
* Shenmue2.exe+BB6EF8 - [float] 'date/time' icon in menu scale&lt;br /&gt;
* Shenmue2.exe+BB6EF4 - [float] 'date/time' icon in menu position (z)&lt;br /&gt;
&lt;br /&gt;
====Gacha Collection====&lt;br /&gt;
* Shenmue2.exe+CFAB20 - [byte] Gacha Table Horizontal (defaults to 8)&lt;br /&gt;
* Shenmue2.exe+CFAB24 - [byte] Gacha Table Vertical (defaults to 4)&lt;br /&gt;
* Shenmue2.exe+CFAB98 - [int] Number of Gacha Toys (defaults to 275)&lt;br /&gt;
* Shenmue2.exe+CFEBF0 - [int] Number of Gacha Toys (defaults to 275)&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+CE3C88 - [int] Unlock flag for new item #1 (+0x20 for each subsequent additional toy)&lt;br /&gt;
* Shenmue2.exe+CE3C80 - [int] New Item Category ID (1 for capsule toys) (+0x20 for each subsequent additional toy)&lt;br /&gt;
* Shenmue2.exe+CE3C84 - [int] New Item item/model ID (+0x20 for each subsequent additional toy)&lt;br /&gt;
&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue2.exe+D25CE0 - [byte] Remove all collisions (default 3 or 5, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
* Shenmue2.exe+8217CA0 - [int] Defaults to 1, 0 disables all rendering apart from sky&lt;br /&gt;
* Shenmue2.exe+3D78778 - [int] Defaults to 0, 1 disables the buttons in the bottom-right of the screen&lt;br /&gt;
* Shenmue2.exe+81D1E6C - [int] Number of Active NPCs in area&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM2)&amp;diff=396</id>
		<title>Memory Addresses (SM2)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM2)&amp;diff=396"/>
		<updated>2019-01-18T19:49:43Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Rendering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue II]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue2.exe+96D238 - [pointer] [[SM2_Player_Struct]]&lt;br /&gt;
** +0x84 - [float] Position X axis&lt;br /&gt;
** +0x88 - [float] Position Y axis&lt;br /&gt;
** +0x8C - [float] Position Z axis&lt;br /&gt;
** +0x178 - [float] Camera Distance from Player (defaults to 3.100f)&lt;br /&gt;
** +0x1D8 - [float] Camera Distance from Player (defaults to 3.100f)&lt;br /&gt;
* Shenmue2.exe+8217C70 - [string] Current Map ID&lt;br /&gt;
* Shenmue2.exe+E2BE09 - [string] Current Map ID&lt;br /&gt;
* Shenmue2.exe+81D0EB8 - [int] Player Money&lt;br /&gt;
* Shenmue2.exe+81D0EBC - [int] Player SEGA Coins&lt;br /&gt;
&lt;br /&gt;
When loading into the first save, these offsets are used:-&lt;br /&gt;
* Shenmue2.exe+1D20654 - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D2064C - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D20650 - [float] Player Position X&lt;br /&gt;
&lt;br /&gt;
Any subsequent load will use these offsets:-&lt;br /&gt;
* Shenmue2.exe+1D242D4 - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D242CC - [float] Player Position Y&lt;br /&gt;
* Shenmue2.exe+1D242D0 - [float] Player Position Z&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue2.exe+D20430 - [float] Camera Position X Axis&lt;br /&gt;
* Shenmue2.exe+D20438 - [float] Camera Position Y Axis&lt;br /&gt;
* Shenmue2.exe+D20434 - [float] Camera Position Z Axis&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D2045C - [float] Camera Position X Axis&lt;br /&gt;
* Shenmue2.exe+D20464 - [float] Camera Position Y Axis&lt;br /&gt;
* Shenmue2.exe+D20460 - [float] Camera Position Z Axis&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D202F4 - [int] Camera State (defaults to 0, locks position with other values)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D20608 - [float] Camera Distance (defaults to 3.1f)&lt;br /&gt;
* Shenmue2.exe+D205F0 - [float] Camera Distance (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue2.exe+81CEE82 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue2.exe+81CEE83 - [byte] Time of Day: Week&lt;br /&gt;
* Shenmue2.exe+81CEE81 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue2.exe+81CEE80 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue2.exe+81CEE84 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue2.exe+81CEE85 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue2.exe+81CEE86 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue2.exe+3EE1DAC - [byte] Time of Day: Freeze Game Time &lt;br /&gt;
* Shenmue2.exe+3EE1DA8 - [float] Game Time Multiplier (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue2.exe+3EE0B9E - [int] 60 FPS (defaults to 0, 1 = 60fps)&lt;br /&gt;
* Shenmue2.exe+44BA7E0 - [int] 200+ FPS (defaults to 0, 1 = 200+fps)&lt;br /&gt;
* Shenmue2.exe+3EE10BC - [float] Frame Time &lt;br /&gt;
* Shenmue2.exe+3EE10C0 - [string] Frame Time including FPS&lt;br /&gt;
&lt;br /&gt;
====Weather====&lt;br /&gt;
====Rendering====&lt;br /&gt;
* Shenmue2.exe+964240 - [int] Draw Air (Clouds) (defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+964234 - [int] Draw Sky Dome (defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+964244 - [int] Draw Planets (sun &amp;amp; moon)(defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+8E056C - [float] Weather related (defaults to 4, higher values increase brightness)&lt;br /&gt;
* Shenmue2.exe+964234 - [byte] Skydome related (defaults to 1, 0 causes darker skydome)&lt;br /&gt;
* Shenmue2.exe+964240 - [byte] Skydome texture bool (defaults to 1, 0 causes no skydome texture)&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+8D0C20 - [float] Sun Direction(?)&lt;br /&gt;
* Shenmue2.exe+8E0878 - [float] Sun Direction (?)&lt;br /&gt;
* Shenmue2.exe+8CFC60 - [float] Wind Simulation force/power(?) (defaults to 0.005)&lt;br /&gt;
* Shenmue2.exe+8CFAF4 - [float] Wind Simulation force/power(?)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Shenmue2.exe+CFABF8 - [byte] First Gacha toy Unlock &lt;br /&gt;
** +0x20 (for a total of 0x2240) - [byte] Gacha Unlocked? flag (0 if locked, 1 if unlocked)&lt;br /&gt;
* Shenmue2.exe+CFCE38 - [byte] Last Gacha toy unlock&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue2.exe+8168804 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue2.exe+956868 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81686E4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168924 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+8168805 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue2.exe+9568D8 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81686E5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168925 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue2.exe+8168928 - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue2.exe+816898C - [byte] Last Keybinding (Guard)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+81686E8 - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue2.exe+816874C - [byte] Last Keybinding (Guard)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue2.exe+3EE3864 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+81688D0 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+81689F0 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+955E38 - [int] Audio Device (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687B0 - [int] Audio Device (menu variable)&lt;br /&gt;
* Shenmue2.exe+9B9408 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+BB5D2C - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+81688D4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+81689F4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+955EA8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687B4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)(menu variable)&lt;br /&gt;
* Shenmue2.exe+955F18 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue2.exe+81688DC - [int] Dialogue &amp;amp; Text&lt;br /&gt;
* Shenmue2.exe+81689FC - [int] Dialogue &amp;amp; Text&lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue2.exe+955F88 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687BC - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E4 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+955FFC - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+9A9AF4 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C4 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A04 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E8 - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+95606C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+9A9AF8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A08 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E0 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+9560DC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C0 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A00 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Graphics====&lt;br /&gt;
* Shenmue2.exe+81688EC - [int] Display Mode&lt;br /&gt;
* Shenmue2.exe+8168A0C - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
* Shenmue2.exe+95A828 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687CC - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688F4 - [byte] Screen Resolution&lt;br /&gt;
* Shenmue2.exe+8168A14 - [byte] Screen Resolution&lt;br /&gt;
** 0 = 640x480&lt;br /&gt;
** 1 = 720x480&lt;br /&gt;
** 2 = 720x576&lt;br /&gt;
** 3 = 800x600&lt;br /&gt;
** 4 = 1024x768&lt;br /&gt;
...&lt;br /&gt;
** 19 = 1920x1080&lt;br /&gt;
...&lt;br /&gt;
** 25 = 3840x2160&lt;br /&gt;
** 26 = 4096x2160&lt;br /&gt;
* Shenmue2.exe+95A908 - [byte] Screen Resolution (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687D4 - [byte] Screen Resolution (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688F8 - [float] Resolution Scale&lt;br /&gt;
* Shenmue2.exe+8168A18 - [float] Resolution Scale&lt;br /&gt;
* Shenmue2.exe+95A97C - [float] Resolution Scale (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687D8 - [float] Resolution Scale (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688FC  - [float] Supersampling&lt;br /&gt;
* Shenmue2.exe+8168A1C  - [float] Supersampling&lt;br /&gt;
* Shenmue2.exe+95A9EC - [float] Supersampling (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687DC - [float] Supersampling (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168900 - [byte] FXAA &lt;br /&gt;
* Shenmue2.exe+95AA58 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+9F6E04 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E0 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A20 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168904 - [int] Bloom&lt;br /&gt;
* Shenmue2.exe+8168A24 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
* Shenmue2.exe+95AAC8 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E4 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue2.exe+816890C - [float] Gamma&lt;br /&gt;
* Shenmue2.exe+95AB3C - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687EC - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A2C - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168908 - [byte] Aspect Ratio&lt;br /&gt;
* Shenmue2.exe+8168A28 - [byte] Aspect Ratio&lt;br /&gt;
* Shenmue2.exe+95AC18 - [byte] Aspect Ratio (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E8 - [byte] Aspect Ratio (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168914 - [float] UI Display Area&lt;br /&gt;
* Shenmue2.exe+8168A34 - [float] UI Display Area&lt;br /&gt;
* Shenmue2.exe+95AC8C - [float] UI Display Area (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687F4 - [float] UI Display Area (menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
* Shenmue2.exe+94E604 - [byte] set to 1 by default, 0 hides the HUD&lt;br /&gt;
* Shenmue2.exe+81D11D8 - [byte] set to 0 by default, set to 1 to pause; if paused, set to 1 to resume&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+BCB6EC - [float] 'am/pm' text position (x)&lt;br /&gt;
* Shenmue2.exe+BCB6E0 - [float] 'am/pm' text position (y)&lt;br /&gt;
* Shenmue2.exe+BCB6E4 - [float] 'am/pm' text position (z)&lt;br /&gt;
* Shenmue2.exe+BCB6E8 - [float] 'am/pm' text scale(?)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+BB7214 - [float] 'date/time' text in menu position (z)&lt;br /&gt;
* Shenmue2.exe+BB7210 - [float] 'date/time' text in menu position (y) (text clip at values &amp;lt;-230)&lt;br /&gt;
* Shenmue2.exe+BB6EF8 - [float] 'date/time' icon in menu scale&lt;br /&gt;
* Shenmue2.exe+BB6EF4 - [float] 'date/time' icon in menu position (z)&lt;br /&gt;
&lt;br /&gt;
====Gacha Collection====&lt;br /&gt;
* Shenmue2.exe+CFAB20 - [byte] Gacha Table Horizontal (defaults to 8) (v1.07)&lt;br /&gt;
* Shenmue2.exe+CFAB24 - [byte] Gacha Table Vertical (defaults to 4) (v1.07)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+CFAB98 - [int] Number of Gacha Toys (defaults to 275) (v1.07)&lt;br /&gt;
* Shenmue2.exe+CFEBF0 - [int] Number of Gacha Toys (defaults to 275) (v1.07)&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+CE3C88 - [int] Unlock flag for new item #1 (+0x20 for each subsequent additional toy)&lt;br /&gt;
* Shenmue2.exe+CE3C80 - [int] New Item Category ID (1 for capsule toys) (+0x20 for each subsequent additional toy)&lt;br /&gt;
* Shenmue2.exe+CE3C84 - [int] New Item item/model ID (+0x20 for each subsequent additional toy)&lt;br /&gt;
&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue2.exe+D25CE0 - [byte] Remove all collisions (default 3 or 5, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
* Shenmue2.exe+8217CA0 - [int] Defaults to 1, 0 disables all rendering apart from sky&lt;br /&gt;
* Shenmue2.exe+3D78778 - [int] Defaults to 0, 1 disables the buttons in the bottom-right of the screen&lt;br /&gt;
* Shenmue2.exe+81D1E6C - [int] Number of Active NPCs in area&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM2)&amp;diff=395</id>
		<title>Memory Addresses (SM2)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM2)&amp;diff=395"/>
		<updated>2019-01-18T19:47:52Z</updated>

		<summary type="html">&lt;p&gt;Ner0: Undo revision 394 by Ner0 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue II]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue2.exe+96D238 - [pointer] [[SM2_Player_Struct]]&lt;br /&gt;
** +0x84 - [float] Position X axis&lt;br /&gt;
** +0x88 - [float] Position Y axis&lt;br /&gt;
** +0x8C - [float] Position Z axis&lt;br /&gt;
** +0x178 - [float] Camera Distance from Player (defaults to 3.100f)&lt;br /&gt;
** +0x1D8 - [float] Camera Distance from Player (defaults to 3.100f)&lt;br /&gt;
* Shenmue2.exe+8217C70 - [string] Current Map ID&lt;br /&gt;
* Shenmue2.exe+E2BE09 - [string] Current Map ID&lt;br /&gt;
* Shenmue2.exe+81D0EB8 - [int] Player Money&lt;br /&gt;
* Shenmue2.exe+81D0EBC - [int] Player SEGA Coins&lt;br /&gt;
&lt;br /&gt;
When loading into the first save, these offsets are used:-&lt;br /&gt;
* Shenmue2.exe+1D20654 - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D2064C - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D20650 - [float] Player Position X&lt;br /&gt;
&lt;br /&gt;
Any subsequent load will use these offsets:-&lt;br /&gt;
* Shenmue2.exe+1D242D4 - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D242CC - [float] Player Position Y&lt;br /&gt;
* Shenmue2.exe+1D242D0 - [float] Player Position Z&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue2.exe+D20430 - [float] Camera Position X Axis&lt;br /&gt;
* Shenmue2.exe+D20438 - [float] Camera Position Y Axis&lt;br /&gt;
* Shenmue2.exe+D20434 - [float] Camera Position Z Axis&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D2045C - [float] Camera Position X Axis&lt;br /&gt;
* Shenmue2.exe+D20464 - [float] Camera Position Y Axis&lt;br /&gt;
* Shenmue2.exe+D20460 - [float] Camera Position Z Axis&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D202F4 - [int] Camera State (defaults to 0, locks position with other values)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D20608 - [float] Camera Distance (defaults to 3.1f)&lt;br /&gt;
* Shenmue2.exe+D205F0 - [float] Camera Distance (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue2.exe+81CEE82 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue2.exe+81CEE83 - [byte] Time of Day: Week&lt;br /&gt;
* Shenmue2.exe+81CEE81 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue2.exe+81CEE80 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue2.exe+81CEE84 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue2.exe+81CEE85 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue2.exe+81CEE86 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue2.exe+3EE1DAC - [byte] Time of Day: Freeze Game Time &lt;br /&gt;
* Shenmue2.exe+3EE1DA8 - [float] Game Time Multiplier (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue2.exe+3EE0B9E - [int] 60 FPS (defaults to 0, 1 = 60fps)&lt;br /&gt;
* Shenmue2.exe+44BA7E0 - [int] 200+ FPS (defaults to 0, 1 = 200+fps)&lt;br /&gt;
* Shenmue2.exe+3EE10BC - [float] Frame Time &lt;br /&gt;
* Shenmue2.exe+3EE10C0 - [string] Frame Time including FPS&lt;br /&gt;
&lt;br /&gt;
====Weather====&lt;br /&gt;
====Rendering====&lt;br /&gt;
* Shenmue2.exe+964240 - [int] Draw Air (Clouds) (defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+964234 - [int] Draw Sky Dome (defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+964244 - [int] Draw Planets (sun &amp;amp; moon)(defaults to 1, 0 for off)&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+8E056C - [float] Weather related (defaults to 4, higher values increase brightness) (v1.07)&lt;br /&gt;
* Shenmue2.exe+8D0C20 - [float] Sun Direction(?)&lt;br /&gt;
* Shenmue2.exe+8E0878 - [float] Sun Direction (?)&lt;br /&gt;
* Shenmue2.exe+8CFC60 - [float] Wind Simulation force/power(?) (defaults to 0.005)&lt;br /&gt;
* Shenmue2.exe+8CFAF4 - [float] Wind Simulation force/power(?)&lt;br /&gt;
* Shenmue2.exe+964234 - [byte] Skydome related (defaults to 1, 0 causes darker skydome) (v1.07)&lt;br /&gt;
* Shenmue2.exe+964240 - [byte] Skydome texture bool (defaults to 1, 0 causes no skydome texture) (v1.07)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Shenmue2.exe+CFABF8 - [byte] First Gacha toy Unlock &lt;br /&gt;
** +0x20 (for a total of 0x2240) - [byte] Gacha Unlocked? flag (0 if locked, 1 if unlocked)&lt;br /&gt;
* Shenmue2.exe+CFCE38 - [byte] Last Gacha toy unlock&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue2.exe+8168804 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue2.exe+956868 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81686E4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168924 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+8168805 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue2.exe+9568D8 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81686E5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168925 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue2.exe+8168928 - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue2.exe+816898C - [byte] Last Keybinding (Guard)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+81686E8 - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue2.exe+816874C - [byte] Last Keybinding (Guard)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue2.exe+3EE3864 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+81688D0 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+81689F0 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+955E38 - [int] Audio Device (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687B0 - [int] Audio Device (menu variable)&lt;br /&gt;
* Shenmue2.exe+9B9408 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+BB5D2C - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+81688D4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+81689F4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+955EA8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687B4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)(menu variable)&lt;br /&gt;
* Shenmue2.exe+955F18 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue2.exe+81688DC - [int] Dialogue &amp;amp; Text&lt;br /&gt;
* Shenmue2.exe+81689FC - [int] Dialogue &amp;amp; Text&lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue2.exe+955F88 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687BC - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E4 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+955FFC - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+9A9AF4 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C4 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A04 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E8 - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+95606C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+9A9AF8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A08 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E0 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+9560DC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C0 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A00 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Graphics====&lt;br /&gt;
* Shenmue2.exe+81688EC - [int] Display Mode&lt;br /&gt;
* Shenmue2.exe+8168A0C - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
* Shenmue2.exe+95A828 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687CC - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688F4 - [byte] Screen Resolution&lt;br /&gt;
* Shenmue2.exe+8168A14 - [byte] Screen Resolution&lt;br /&gt;
** 0 = 640x480&lt;br /&gt;
** 1 = 720x480&lt;br /&gt;
** 2 = 720x576&lt;br /&gt;
** 3 = 800x600&lt;br /&gt;
** 4 = 1024x768&lt;br /&gt;
...&lt;br /&gt;
** 19 = 1920x1080&lt;br /&gt;
...&lt;br /&gt;
** 25 = 3840x2160&lt;br /&gt;
** 26 = 4096x2160&lt;br /&gt;
* Shenmue2.exe+95A908 - [byte] Screen Resolution (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687D4 - [byte] Screen Resolution (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688F8 - [float] Resolution Scale&lt;br /&gt;
* Shenmue2.exe+8168A18 - [float] Resolution Scale&lt;br /&gt;
* Shenmue2.exe+95A97C - [float] Resolution Scale (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687D8 - [float] Resolution Scale (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688FC  - [float] Supersampling&lt;br /&gt;
* Shenmue2.exe+8168A1C  - [float] Supersampling&lt;br /&gt;
* Shenmue2.exe+95A9EC - [float] Supersampling (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687DC - [float] Supersampling (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168900 - [byte] FXAA &lt;br /&gt;
* Shenmue2.exe+95AA58 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+9F6E04 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E0 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A20 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168904 - [int] Bloom&lt;br /&gt;
* Shenmue2.exe+8168A24 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
* Shenmue2.exe+95AAC8 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E4 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue2.exe+816890C - [float] Gamma&lt;br /&gt;
* Shenmue2.exe+95AB3C - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687EC - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A2C - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168908 - [byte] Aspect Ratio&lt;br /&gt;
* Shenmue2.exe+8168A28 - [byte] Aspect Ratio&lt;br /&gt;
* Shenmue2.exe+95AC18 - [byte] Aspect Ratio (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E8 - [byte] Aspect Ratio (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168914 - [float] UI Display Area&lt;br /&gt;
* Shenmue2.exe+8168A34 - [float] UI Display Area&lt;br /&gt;
* Shenmue2.exe+95AC8C - [float] UI Display Area (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687F4 - [float] UI Display Area (menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
* Shenmue2.exe+94E604 - [byte] set to 1 by default, 0 hides the HUD&lt;br /&gt;
* Shenmue2.exe+81D11D8 - [byte] set to 0 by default, set to 1 to pause; if paused, set to 1 to resume&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+BCB6EC - [float] 'am/pm' text position (x)&lt;br /&gt;
* Shenmue2.exe+BCB6E0 - [float] 'am/pm' text position (y)&lt;br /&gt;
* Shenmue2.exe+BCB6E4 - [float] 'am/pm' text position (z)&lt;br /&gt;
* Shenmue2.exe+BCB6E8 - [float] 'am/pm' text scale(?)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+BB7214 - [float] 'date/time' text in menu position (z)&lt;br /&gt;
* Shenmue2.exe+BB7210 - [float] 'date/time' text in menu position (y) (text clip at values &amp;lt;-230)&lt;br /&gt;
* Shenmue2.exe+BB6EF8 - [float] 'date/time' icon in menu scale&lt;br /&gt;
* Shenmue2.exe+BB6EF4 - [float] 'date/time' icon in menu position (z)&lt;br /&gt;
&lt;br /&gt;
====Gacha Collection====&lt;br /&gt;
* Shenmue2.exe+CFAB20 - [byte] Gacha Table Horizontal (defaults to 8) (v1.07)&lt;br /&gt;
* Shenmue2.exe+CFAB24 - [byte] Gacha Table Vertical (defaults to 4) (v1.07)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+CFAB98 - [int] Number of Gacha Toys (defaults to 275) (v1.07)&lt;br /&gt;
* Shenmue2.exe+CFEBF0 - [int] Number of Gacha Toys (defaults to 275) (v1.07)&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+CE3C88 - [int] Unlock flag for new item #1 (+0x20 for each subsequent additional toy)&lt;br /&gt;
* Shenmue2.exe+CE3C80 - [int] New Item Category ID (1 for capsule toys) (+0x20 for each subsequent additional toy)&lt;br /&gt;
* Shenmue2.exe+CE3C84 - [int] New Item item/model ID (+0x20 for each subsequent additional toy)&lt;br /&gt;
&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue2.exe+D25CE0 - [byte] Remove all collisions (default 3 or 5, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
* Shenmue2.exe+8217CA0 - [int] Defaults to 1, 0 disables all rendering apart from sky&lt;br /&gt;
* Shenmue2.exe+3D78778 - [int] Defaults to 0, 1 disables the buttons in the bottom-right of the screen&lt;br /&gt;
* Shenmue2.exe+81D1E6C - [int] Number of Active NPCs in area&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM2)&amp;diff=394</id>
		<title>Memory Addresses (SM2)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM2)&amp;diff=394"/>
		<updated>2019-01-18T19:46:17Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Interface */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue II]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue2.exe+96D238 - [pointer] [[SM2_Player_Struct]]&lt;br /&gt;
** +0x84 - [float] Position X axis&lt;br /&gt;
** +0x88 - [float] Position Y axis&lt;br /&gt;
** +0x8C - [float] Position Z axis&lt;br /&gt;
** +0x178 - [float] Camera Distance from Player (defaults to 3.100f)&lt;br /&gt;
** +0x1D8 - [float] Camera Distance from Player (defaults to 3.100f)&lt;br /&gt;
* Shenmue2.exe+8217C70 - [string] Current Map ID&lt;br /&gt;
* Shenmue2.exe+E2BE09 - [string] Current Map ID&lt;br /&gt;
* Shenmue2.exe+81D0EB8 - [int] Player Money&lt;br /&gt;
* Shenmue2.exe+81D0EBC - [int] Player SEGA Coins&lt;br /&gt;
&lt;br /&gt;
When loading into the first save, these offsets are used:-&lt;br /&gt;
* Shenmue2.exe+1D20654 - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D2064C - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D20650 - [float] Player Position X&lt;br /&gt;
&lt;br /&gt;
Any subsequent load will use these offsets:-&lt;br /&gt;
* Shenmue2.exe+1D242D4 - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D242CC - [float] Player Position Y&lt;br /&gt;
* Shenmue2.exe+1D242D0 - [float] Player Position Z&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue2.exe+D20430 - [float] Camera Position X Axis&lt;br /&gt;
* Shenmue2.exe+D20438 - [float] Camera Position Y Axis&lt;br /&gt;
* Shenmue2.exe+D20434 - [float] Camera Position Z Axis&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D2045C - [float] Camera Position X Axis&lt;br /&gt;
* Shenmue2.exe+D20464 - [float] Camera Position Y Axis&lt;br /&gt;
* Shenmue2.exe+D20460 - [float] Camera Position Z Axis&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D202F4 - [int] Camera State (defaults to 0, locks position with other values)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D20608 - [float] Camera Distance (defaults to 3.1f)&lt;br /&gt;
* Shenmue2.exe+D205F0 - [float] Camera Distance (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue2.exe+81CEE82 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue2.exe+81CEE83 - [byte] Time of Day: Week&lt;br /&gt;
* Shenmue2.exe+81CEE81 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue2.exe+81CEE80 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue2.exe+81CEE84 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue2.exe+81CEE85 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue2.exe+81CEE86 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue2.exe+3EE1DAC - [byte] Time of Day: Freeze Game Time &lt;br /&gt;
* Shenmue2.exe+3EE1DA8 - [float] Game Time Multiplier (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue2.exe+3EE0B9E - [int] 60 FPS (defaults to 0, 1 = 60fps)&lt;br /&gt;
* Shenmue2.exe+44BA7E0 - [int] 200+ FPS (defaults to 0, 1 = 200+fps)&lt;br /&gt;
* Shenmue2.exe+3EE10BC - [float] Frame Time &lt;br /&gt;
* Shenmue2.exe+3EE10C0 - [string] Frame Time including FPS&lt;br /&gt;
&lt;br /&gt;
====Weather====&lt;br /&gt;
====Rendering====&lt;br /&gt;
* Shenmue2.exe+964240 - [int] Draw Air (Clouds) (defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+964234 - [int] Draw Sky Dome (defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+964244 - [int] Draw Planets (sun &amp;amp; moon)(defaults to 1, 0 for off)&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+8E056C - [float] Weather related (defaults to 4, higher values increase brightness) (v1.07)&lt;br /&gt;
* Shenmue2.exe+8D0C20 - [float] Sun Direction(?)&lt;br /&gt;
* Shenmue2.exe+8E0878 - [float] Sun Direction (?)&lt;br /&gt;
* Shenmue2.exe+8CFC60 - [float] Wind Simulation force/power(?) (defaults to 0.005)&lt;br /&gt;
* Shenmue2.exe+8CFAF4 - [float] Wind Simulation force/power(?)&lt;br /&gt;
* Shenmue2.exe+964234 - [byte] Skydome related (defaults to 1, 0 causes darker skydome) (v1.07)&lt;br /&gt;
* Shenmue2.exe+964240 - [byte] Skydome texture bool (defaults to 1, 0 causes no skydome texture) (v1.07)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Shenmue2.exe+CFABF8 - [byte] First Gacha toy Unlock &lt;br /&gt;
** +0x20 (for a total of 0x2240) - [byte] Gacha Unlocked? flag (0 if locked, 1 if unlocked)&lt;br /&gt;
* Shenmue2.exe+CFCE38 - [byte] Last Gacha toy unlock&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue2.exe+8168804 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue2.exe+956868 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81686E4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168924 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+8168805 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue2.exe+9568D8 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81686E5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168925 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue2.exe+8168928 - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue2.exe+816898C - [byte] Last Keybinding (Guard)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+81686E8 - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue2.exe+816874C - [byte] Last Keybinding (Guard)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue2.exe+3EE3864 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+81688D0 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+81689F0 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+955E38 - [int] Audio Device (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687B0 - [int] Audio Device (menu variable)&lt;br /&gt;
* Shenmue2.exe+9B9408 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+BB5D2C - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+81688D4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+81689F4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+955EA8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687B4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)(menu variable)&lt;br /&gt;
* Shenmue2.exe+955F18 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue2.exe+81688DC - [int] Dialogue &amp;amp; Text&lt;br /&gt;
* Shenmue2.exe+81689FC - [int] Dialogue &amp;amp; Text&lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue2.exe+955F88 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687BC - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E4 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+955FFC - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+9A9AF4 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C4 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A04 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E8 - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+95606C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+9A9AF8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A08 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E0 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+9560DC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C0 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A00 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Graphics====&lt;br /&gt;
* Shenmue2.exe+81688EC - [int] Display Mode&lt;br /&gt;
* Shenmue2.exe+8168A0C - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
* Shenmue2.exe+95A828 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687CC - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688F4 - [byte] Screen Resolution&lt;br /&gt;
* Shenmue2.exe+8168A14 - [byte] Screen Resolution&lt;br /&gt;
** 0 = 640x480&lt;br /&gt;
** 1 = 720x480&lt;br /&gt;
** 2 = 720x576&lt;br /&gt;
** 3 = 800x600&lt;br /&gt;
** 4 = 1024x768&lt;br /&gt;
...&lt;br /&gt;
** 19 = 1920x1080&lt;br /&gt;
...&lt;br /&gt;
** 25 = 3840x2160&lt;br /&gt;
** 26 = 4096x2160&lt;br /&gt;
* Shenmue2.exe+95A908 - [byte] Screen Resolution (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687D4 - [byte] Screen Resolution (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688F8 - [float] Resolution Scale&lt;br /&gt;
* Shenmue2.exe+8168A18 - [float] Resolution Scale&lt;br /&gt;
* Shenmue2.exe+95A97C - [float] Resolution Scale (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687D8 - [float] Resolution Scale (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688FC  - [float] Supersampling&lt;br /&gt;
* Shenmue2.exe+8168A1C  - [float] Supersampling&lt;br /&gt;
* Shenmue2.exe+95A9EC - [float] Supersampling (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687DC - [float] Supersampling (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168900 - [byte] FXAA &lt;br /&gt;
* Shenmue2.exe+95AA58 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+9F6E04 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E0 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A20 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168904 - [int] Bloom&lt;br /&gt;
* Shenmue2.exe+8168A24 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
* Shenmue2.exe+95AAC8 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E4 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue2.exe+816890C - [float] Gamma&lt;br /&gt;
* Shenmue2.exe+95AB3C - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687EC - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A2C - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168908 - [byte] Aspect Ratio&lt;br /&gt;
* Shenmue2.exe+8168A28 - [byte] Aspect Ratio&lt;br /&gt;
* Shenmue2.exe+95AC18 - [byte] Aspect Ratio (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E8 - [byte] Aspect Ratio (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168914 - [float] UI Display Area&lt;br /&gt;
* Shenmue2.exe+8168A34 - [float] UI Display Area&lt;br /&gt;
* Shenmue2.exe+95AC8C - [float] UI Display Area (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687F4 - [float] UI Display Area (menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
* Shenmue2.exe+94E604 - [byte] set to 1 by default, 0 hides the HUD&lt;br /&gt;
* Shenmue2.exe+81D11D8 - [byte] set to 0 by default, set to 1 to pause; if paused, set to 1 to resume&lt;br /&gt;
* Shenmue2.exe+3D9A063 - [byte] set to 1 by default, 0 hides clock&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+BCB6EC - [float] 'am/pm' text position (x)&lt;br /&gt;
* Shenmue2.exe+BCB6E0 - [float] 'am/pm' text position (y)&lt;br /&gt;
* Shenmue2.exe+BCB6E4 - [float] 'am/pm' text position (z)&lt;br /&gt;
* Shenmue2.exe+BCB6E8 - [float] 'am/pm' text scale(?)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+BB7214 - [float] 'date/time' text in menu position (z)&lt;br /&gt;
* Shenmue2.exe+BB7210 - [float] 'date/time' text in menu position (y) (text clip at values &amp;lt;-230)&lt;br /&gt;
* Shenmue2.exe+BB6EF8 - [float] 'date/time' icon in menu scale&lt;br /&gt;
* Shenmue2.exe+BB6EF4 - [float] 'date/time' icon in menu position (z)&lt;br /&gt;
&lt;br /&gt;
====Gacha Collection====&lt;br /&gt;
* Shenmue2.exe+CFAB20 - [byte] Gacha Table Horizontal (defaults to 8)&lt;br /&gt;
* Shenmue2.exe+CFAB24 - [byte] Gacha Table Vertical (defaults to 4)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+CFAB98 - [int] Number of Gacha Toys (defaults to 275)&lt;br /&gt;
* Shenmue2.exe+CFEBF0 - [int] Number of Gacha Toys (defaults to 275)&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+CE3C88 - [int] Unlock flag for new item #1 (+0x20 for each subsequent additional toy)&lt;br /&gt;
* Shenmue2.exe+CE3C80 - [int] New Item Category ID (1 for capsule toys) (+0x20 for each subsequent additional toy)&lt;br /&gt;
* Shenmue2.exe+CE3C84 - [int] New Item item/model ID (+0x20 for each subsequent additional toy)&lt;br /&gt;
&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue2.exe+D25CE0 - [byte] Remove all collisions (default 3 or 5, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
* Shenmue2.exe+8217CA0 - [int] Defaults to 1, 0 disables all rendering apart from sky&lt;br /&gt;
* Shenmue2.exe+3D78778 - [int] Defaults to 0, 1 disables the buttons in the bottom-right of the screen&lt;br /&gt;
* Shenmue2.exe+81D1E6C - [int] Number of Active NPCs in area&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM2)&amp;diff=392</id>
		<title>Memory Addresses (SM2)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM2)&amp;diff=392"/>
		<updated>2019-01-16T18:12:24Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Undocumented */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue II]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue2.exe+96D238 - [pointer] [[SM2_Player_Struct]]&lt;br /&gt;
** +0x84 - [float] Position X axis&lt;br /&gt;
** +0x88 - [float] Position Y axis&lt;br /&gt;
** +0x8C - [float] Position Z axis&lt;br /&gt;
** +0x178 - [float] Camera Distance from Player (defaults to 3.100f)&lt;br /&gt;
** +0x1D8 - [float] Camera Distance from Player (defaults to 3.100f)&lt;br /&gt;
* Shenmue2.exe+1D2A270 - [string] Current Map ID&lt;br /&gt;
* Shenmue2.exe+81D0EB8 - [int] Player Money&lt;br /&gt;
* Shenmue2.exe+81D0EBC - [int] Player SEGA Coins&lt;br /&gt;
&lt;br /&gt;
When loading into the first save, these offsets are used:-&lt;br /&gt;
* Shenmue2.exe+1D20654 - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D2064C - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D20650 - [float] Player Position X&lt;br /&gt;
&lt;br /&gt;
Any subsequent load will use these offsets:-&lt;br /&gt;
* Shenmue2.exe+1D242D4 - [float] Player Position X&lt;br /&gt;
* Shenmue2.exe+1D242CC - [float] Player Position Y&lt;br /&gt;
* Shenmue2.exe+1D242D0 - [float] Player Position Z&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue2.exe+D20430 - [float] Camera Position X Axis&lt;br /&gt;
* Shenmue2.exe+D20438 - [float] Camera Position Y Axis&lt;br /&gt;
* Shenmue2.exe+D20434 - [float] Camera Position Z Axis&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D2045C - [float] Camera Position X Axis&lt;br /&gt;
* Shenmue2.exe+D20464 - [float] Camera Position Y Axis&lt;br /&gt;
* Shenmue2.exe+D20460 - [float] Camera Position Z Axis&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D202F4 - [int] Camera State (defaults to 0, locks position with other values)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+D20608 - [float] Camera Distance (defaults to 3.1f)&lt;br /&gt;
* Shenmue2.exe+D205F0 - [float] Camera Distance (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue2.exe+81CEE82 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue2.exe+81CEE83 - [byte] Time of Day: Week&lt;br /&gt;
* Shenmue2.exe+81CEE81 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue2.exe+81CEE80 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue2.exe+81CEE84 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue2.exe+81CEE85 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue2.exe+81CEE86 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue2.exe+3EE1DAC - [byte] Time of Day: Freeze Game Time &lt;br /&gt;
* Shenmue2.exe+3EE1DA8 - [float] Game Time Multiplier (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue2.exe+3EE0B9E - [int] 60 FPS (defaults to 0, 1 = 60fps)&lt;br /&gt;
* Shenmue2.exe+44BA7E0 - [int] 200+ FPS (defaults to 0, 1 = 200+fps)&lt;br /&gt;
* Shenmue2.exe+3EE10BC - [float] Frame Time &lt;br /&gt;
* Shenmue2.exe+3EE10C0 - [string] Frame Time including FPS&lt;br /&gt;
&lt;br /&gt;
====Weather====&lt;br /&gt;
====Rendering====&lt;br /&gt;
* Shenmue2.exe+964240 - [int] Draw Air (Clouds) (defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+964234 - [int] Draw Sky Dome (defaults to 1, 0 for off)&lt;br /&gt;
* Shenmue2.exe+964244 - [int] Draw Planets (sun &amp;amp; moon)(defaults to 1, 0 for off)&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+8E056C - [float] Weather related (defaults to 4, higher values increase brightness) (v1.07)&lt;br /&gt;
* Shenmue2.exe+8D0C20 - [float] Sun Direction(?)&lt;br /&gt;
* Shenmue2.exe+8E0878 - [float] Sun Direction (?)&lt;br /&gt;
* Shenmue2.exe+8CFC60 - [float] Wind Simulation force/power(?) (defaults to 0.005)&lt;br /&gt;
* Shenmue2.exe+8CFAF4 - [float] Wind Simulation force/power(?)&lt;br /&gt;
* Shenmue2.exe+964234 - [byte] Skydome related (defaults to 1, 0 causes darker skydome) (v1.07)&lt;br /&gt;
* Shenmue2.exe+964240 - [byte] Skydome texture bool (defaults to 1, 0 causes no skydome texture) (v1.07)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
* Shenmue2.exe+CFABF8 - [byte] First Gacha toy Unlock &lt;br /&gt;
** +0x20 (for a total of 0x2240) - [byte] Gacha Unlocked? flag (0 if locked, 1 if unlocked)&lt;br /&gt;
* Shenmue2.exe+CFCE38 - [byte] Last Gacha toy unlock&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue2.exe+8168804 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue2.exe+956868 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81686E4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168924 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+8168805 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue2.exe+9568D8 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81686E5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168925 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue2.exe+8168928 - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue2.exe+816898C - [byte] Last Keybinding (Guard)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+81686E8 - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue2.exe+816874C - [byte] Last Keybinding (Guard)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue2.exe+3EE3864 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+81688D0 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+81689F0 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+955E38 - [int] Audio Device (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687B0 - [int] Audio Device (menu variable)&lt;br /&gt;
* Shenmue2.exe+9B9408 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+BB5D2C - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+81688D4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+81689F4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+955EA8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687B4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)(menu variable)&lt;br /&gt;
* Shenmue2.exe+955F18 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue2.exe+81688DC - [int] Dialogue &amp;amp; Text&lt;br /&gt;
* Shenmue2.exe+81689FC - [int] Dialogue &amp;amp; Text&lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue2.exe+955F88 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687BC - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E4 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+955FFC - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+9A9AF4 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C4 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A04 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E8 - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+95606C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+9A9AF8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A08 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E0 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+9560DC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C0 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A00 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Graphics====&lt;br /&gt;
* Shenmue2.exe+81688EC - [int] Display Mode&lt;br /&gt;
* Shenmue2.exe+8168A0C - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
* Shenmue2.exe+95A828 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687CC - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688F4 - [byte] Screen Resolution&lt;br /&gt;
* Shenmue2.exe+8168A14 - [byte] Screen Resolution&lt;br /&gt;
** 0 = 640x480&lt;br /&gt;
** 1 = 720x480&lt;br /&gt;
** 2 = 720x576&lt;br /&gt;
** 3 = 800x600&lt;br /&gt;
** 4 = 1024x768&lt;br /&gt;
...&lt;br /&gt;
** 19 = 1920x1080&lt;br /&gt;
...&lt;br /&gt;
** 25 = 3840x2160&lt;br /&gt;
** 26 = 4096x2160&lt;br /&gt;
* Shenmue2.exe+95A908 - [byte] Screen Resolution (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687D4 - [byte] Screen Resolution (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688F8 - [float] Resolution Scale&lt;br /&gt;
* Shenmue2.exe+8168A18 - [float] Resolution Scale&lt;br /&gt;
* Shenmue2.exe+95A97C - [float] Resolution Scale (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687D8 - [float] Resolution Scale (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688FC  - [float] Supersampling&lt;br /&gt;
* Shenmue2.exe+8168A1C  - [float] Supersampling&lt;br /&gt;
* Shenmue2.exe+95A9EC - [float] Supersampling (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687DC - [float] Supersampling (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168900 - [byte] FXAA &lt;br /&gt;
* Shenmue2.exe+95AA58 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+9F6E04 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E0 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A20 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168904 - [int] Bloom&lt;br /&gt;
* Shenmue2.exe+8168A24 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
* Shenmue2.exe+95AAC8 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E4 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue2.exe+816890C - [float] Gamma&lt;br /&gt;
* Shenmue2.exe+95AB3C - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687EC - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A2C - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168908 - [byte] Aspect Ratio&lt;br /&gt;
* Shenmue2.exe+8168A28 - [byte] Aspect Ratio&lt;br /&gt;
* Shenmue2.exe+95AC18 - [byte] Aspect Ratio (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E8 - [byte] Aspect Ratio (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168914 - [float] UI Display Area&lt;br /&gt;
* Shenmue2.exe+8168A34 - [float] UI Display Area&lt;br /&gt;
* Shenmue2.exe+95AC8C - [float] UI Display Area (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687F4 - [float] UI Display Area (menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
* Shenmue2.exe+81D11D8 - [byte] set to 0 by default, set to 1 to pause, if paused, set to 1 again to unpause (v1.07)&lt;br /&gt;
* Shenmue2.exe+3D9A063 - [byte] set to 1 by default, 0 hides clock (v1.07)&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+BCB6EC - [float] 'am/pm' text position (x)&lt;br /&gt;
* Shenmue2.exe+BCB6E0 - [float] 'am/pm' text position (y)&lt;br /&gt;
* Shenmue2.exe+BCB6E4 - [float] 'am/pm' text position (z)&lt;br /&gt;
* Shenmue2.exe+BCB6E8 - [float] 'am/pm' text scale(?)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+BB7214 - [float] 'date/time' text in menu position (z)&lt;br /&gt;
* Shenmue2.exe+BB7210 - [float] 'date/time' text in menu position (y) (text clip at values &amp;lt;-230)&lt;br /&gt;
* Shenmue2.exe+BB6EF8 - [float] 'date/time' icon in menu scale&lt;br /&gt;
* Shenmue2.exe+BB6EF4 - [float] 'date/time' icon in menu position (z)&lt;br /&gt;
&lt;br /&gt;
====Gacha Collection====&lt;br /&gt;
* Shenmue2.exe+CFAB20 - [byte] Gacha Table Horizontal (defaults to 8) (v1.07)&lt;br /&gt;
* Shenmue2.exe+CFAB24 - [byte] Gacha Table Vertical (defaults to 4) (v1.07)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+CFAB98 - [int] Number of Gacha Toys (defaults to 275) (v1.07)&lt;br /&gt;
* Shenmue2.exe+CFEBF0 - [int] Number of Gacha Toys (defaults to 275) (v1.07)&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+CE3C88 - [int] Unlock flag for new item #1 (+0x20 for each subsequent additional toy)&lt;br /&gt;
* Shenmue2.exe+CE3C80 - [int] New Item Category ID (1 for capsule toys) (+0x20 for each subsequent additional toy)&lt;br /&gt;
* Shenmue2.exe+CE3C84 - [int] New Item item/model ID (+0x20 for each subsequent additional toy)&lt;br /&gt;
&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue2.exe+D25CE0 - [byte] Remove all collisions (default 3 or 5, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
* Shenmue2.exe+8217CA0 - [int] Defaults to 1, 0 disables all rendering apart from sky&lt;br /&gt;
* Shenmue2.exe+3D78778 - [int] Defaults to 0, 1 disables the buttons in the bottom-right of the screen&lt;br /&gt;
* Shenmue2.exe+81D1E6C - [int] Number of Active NPCs in area&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=391</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=391"/>
		<updated>2019-01-16T16:52:32Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
* Shenmue.exe+8EBD9 - [byte] Remove almost all collisions (default 74 [je], change to EB [jmp] for no collision)&lt;br /&gt;
&lt;br /&gt;
===Save Files===&lt;br /&gt;
* Shenmue.exe+1D2B64 - [byte] Ignore save checksum when loading (default 0F8594000000 [jne], NOP the instruction to ignore the checksum)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM2)&amp;diff=315</id>
		<title>Memory Addresses (SM2)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM2)&amp;diff=315"/>
		<updated>2018-12-25T01:43:41Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue II]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue2.exe+96D238 - [pointer] Character Structure(?)&lt;br /&gt;
** +0x84 - [float] Position X axis&lt;br /&gt;
** +0x88 - [float] Position Y axis&lt;br /&gt;
** +0x8C - [float] Position Z axis&lt;br /&gt;
** +0x178 - [float] Camera Distance from Player (defaults to 3.100f)&lt;br /&gt;
** +0x1D8 - [float] Camera Distance from Player (defaults to 3.100f)&lt;br /&gt;
* Shenmue2.exe+1D2A270 - [string] Current Map ID&lt;br /&gt;
* Shenmue2.exe+81D0EB8 - [int] Player Money&lt;br /&gt;
* Shenmue2.exe+81D0EBC - [int] Player SEGA Coins&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue2.exe+D20430 - [float] Camera Position X Axis&lt;br /&gt;
* Shenmue2.exe+D20438 - [float] Camera Position Y Axis&lt;br /&gt;
* Shenmue2.exe+D20434 - [float] Camera Position Z Axis&lt;br /&gt;
* Shenmue2.exe+D02944 - [int] Camera State (defaults to 0, 38 locks camera at current position) (V1.04)&lt;br /&gt;
* Shenmue2.exe+D202F4 - [int] Camera State (defaults to 0, any other value locks camera at current position)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue2.exe+81CEE82 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue2.exe+81CEE83 - [byte] Time of Day: Week&lt;br /&gt;
* Shenmue2.exe+81CEE81 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue2.exe+81CEE80 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue2.exe+81CEE84 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue2.exe+81CEE85 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue2.exe+81CEE86 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue2.exe+3EE1DAC - [byte] Time of Day: Freeze Game Time &lt;br /&gt;
* Shenmue2.exe+3EE1DA8 - [float] Game Time Multiplier (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue2.exe+3EE0B9E - [int] 60 FPS (defaults to 0, 1 = 60fps)&lt;br /&gt;
* Shenmue2.exe+44BA7E0 - [int] 200+ FPS (defaults to 0, 1 = 200+fps)&lt;br /&gt;
* Shenmue2.exe+3EE10BC - [float] Frame Time &lt;br /&gt;
* Shenmue2.exe+3EE10C0 - [string] Frame Time including FPS&lt;br /&gt;
&lt;br /&gt;
====Weather====&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+8E056C - [float] Weather related (defaults to 4, higher values increase brightness) (v1.07)&lt;br /&gt;
* Shenmue2.exe+8D0C20 - [float] Sun Direction(?)&lt;br /&gt;
* Shenmue2.exe+8CFC60 - [float] Wind Simulation force/power(?) (defaults to 0.005)&lt;br /&gt;
* Shenmue2.exe+8CFAF4 - [float] Wind Simulation force/power(?)&lt;br /&gt;
* Shenmue2.exe+953414 - [byte] Skydome related (defaults to 1, 0 causes darker skydome)&lt;br /&gt;
* Shenmue2.exe+953420 - [byte] Skydome texture bool (defaults to 1, 0 causes no skydome texture)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+CE1A28 - [byte] First Gacha toy unlock&lt;br /&gt;
** +0x20 (for a total of 0x2240) - [byte] Gacha Unlocked? flag (0 if locked, 1 if unlocked)&lt;br /&gt;
* Shenmue2.exe+CE3C68 - [byte] Last Gacha toy unlock&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue2.exe+8168804 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue2.exe+956868 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81686E4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168924 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+8168805 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue2.exe+9568D8 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81686E5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168925 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue2.exe+8168928 - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue2.exe+816898C - [byte] Last Keybinding (Guard)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+81686E8 - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue2.exe+816874C - [byte] Last Keybinding (Guard)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue2.exe+3EE3864 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+81688D0 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+81689F0 - [int] Audio Device&lt;br /&gt;
* Shenmue2.exe+955E38 - [int] Audio Device (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687B0 - [int] Audio Device (menu variable)&lt;br /&gt;
* Shenmue2.exe+9B9408 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+BB5D2C - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+81688D4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+81689F4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue2.exe+955EA8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687B4 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)(menu variable)&lt;br /&gt;
* Shenmue2.exe+955F18 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue2.exe+81688DC - [int] Dialogue &amp;amp; Text&lt;br /&gt;
* Shenmue2.exe+81689FC - [int] Dialogue &amp;amp; Text&lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue2.exe+955F88 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687BC - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E4 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+955FFC - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+9A9AF4 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C4 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A04 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E8 - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+95606C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+9A9AF8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A08 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81688E0 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue2.exe+9560DC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+81687C0 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A00 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Graphics====&lt;br /&gt;
* Shenmue2.exe+81688EC - [int] Display Mode&lt;br /&gt;
* Shenmue2.exe+8168A0C - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
* Shenmue2.exe+95A828 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687CC - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688F4 - [byte] Screen Resolution&lt;br /&gt;
* Shenmue2.exe+8168A14 - [byte] Screen Resolution&lt;br /&gt;
** 0 = 640x480&lt;br /&gt;
** 1 = 720x480&lt;br /&gt;
** 2 = 720x576&lt;br /&gt;
** 3 = 800x600&lt;br /&gt;
** 4 = 1024x768&lt;br /&gt;
...&lt;br /&gt;
** 19 = 1920x1080&lt;br /&gt;
...&lt;br /&gt;
** 25 = 3840x2160&lt;br /&gt;
** 26 = 4096x2160&lt;br /&gt;
* Shenmue2.exe+95A908 - [byte] Screen Resolution (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687D4 - [byte] Screen Resolution (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688F8 - [float] Resolution Scale&lt;br /&gt;
* Shenmue2.exe+8168A18 - [float] Resolution Scale&lt;br /&gt;
* Shenmue2.exe+95A97C - [float] Resolution Scale (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687D8 - [float] Resolution Scale (menu variable)&lt;br /&gt;
* Shenmue2.exe+81688FC  - [float] Supersampling&lt;br /&gt;
* Shenmue2.exe+8168A1C  - [float] Supersampling&lt;br /&gt;
* Shenmue2.exe+95A9EC - [float] Supersampling (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687DC - [float] Supersampling (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168900 - [byte] FXAA &lt;br /&gt;
* Shenmue2.exe+95AA58 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+9F6E04 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E0 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A20 - [byte] FXAA (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168904 - [int] Bloom&lt;br /&gt;
* Shenmue2.exe+8168A24 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
* Shenmue2.exe+95AAC8 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E4 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue2.exe+816890C - [float] Gamma&lt;br /&gt;
* Shenmue2.exe+95AB3C - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687EC - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168A2C - [float] Gamma (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168908 - [byte] Aspect Ratio&lt;br /&gt;
* Shenmue2.exe+8168A28 - [byte] Aspect Ratio&lt;br /&gt;
* Shenmue2.exe+95AC18 - [byte] Aspect Ratio (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687E8 - [byte] Aspect Ratio (menu variable)&lt;br /&gt;
* Shenmue2.exe+8168914 - [float] UI Display Area&lt;br /&gt;
* Shenmue2.exe+8168A34 - [float] UI Display Area&lt;br /&gt;
* Shenmue2.exe+95AC8C - [float] UI Display Area (menu variable)&lt;br /&gt;
* Shenmue2.exe+81687F4 - [float] UI Display Area (menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+81B2F98 - [byte] set to 0 by default, set to 1 to pause, if paused, set to 1 again to unpause&lt;br /&gt;
* Shenmue2.exe+3D7C6C3 - [byte] set to 1 by default, 0 hides clock&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+BCB6EC - [float] 'am/pm' text position (x)&lt;br /&gt;
* Shenmue2.exe+BCB6E0 - [float] 'am/pm' text position (y)&lt;br /&gt;
* Shenmue2.exe+BCB6E4 - [float] 'am/pm' text position (z)&lt;br /&gt;
* Shenmue2.exe+BCB6E8 - [float] 'am/pm' text scale(?)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+BB7214 - [float] 'date/time' text in menu position (z)&lt;br /&gt;
* Shenmue2.exe+BB7210 - [float] 'date/time' text in menu position (y) (text clip at values &amp;lt;-230)&lt;br /&gt;
* Shenmue2.exe+BB6EF8 - [float] 'date/time' icon in menu scale&lt;br /&gt;
* Shenmue2.exe+BB6EF4 - [float] 'date/time' icon in menu position (z)&lt;br /&gt;
&lt;br /&gt;
====Gacha Collection====&lt;br /&gt;
(v1.04 offsets)&lt;br /&gt;
* Shenmue2.exe+CE1950 - [byte] Gacha Table Horizontal (defaults to 8)&lt;br /&gt;
* Shenmue2.exe+CE1954 - [byte] Gacha Table Vertical (defaults to 4)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+CE19C8 - [int] Number of Gacha Toys (defaults to 275)&lt;br /&gt;
* Shenmue2.exe+CE5A20 - [int] Number of Gacha Toys (defaults to 275)&lt;br /&gt;
&lt;br /&gt;
* Shenmue2.exe+CE3C88 - [int] Unlock flag for new item #1 (+0x20 for each subsequent additional toy)&lt;br /&gt;
* Shenmue2.exe+CE3C80 - [int] New Item Category ID (1 for capsule toys) (+0x20 for each subsequent additional toy)&lt;br /&gt;
* Shenmue2.exe+CE3C84 - [int] New Item item/model ID (+0x20 for each subsequent additional toy)&lt;br /&gt;
&lt;br /&gt;
====Menu====&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=313</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=313"/>
		<updated>2018-12-24T14:02:04Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Physics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
* Shenmue.exe+8EBD9 - [byte] Remove almost all collisions (default 74 [je], change to EB [jmp] for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=312</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=312"/>
		<updated>2018-12-23T22:31:08Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Physics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
* Shenmue.exe+8EBD9 - [byte] Remove all collisions (default 74 [je], change to EB [jmp] for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=311</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=311"/>
		<updated>2018-12-23T22:30:35Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Undocumented */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=310</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=310"/>
		<updated>2018-12-23T22:29:52Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Undocumented */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* Shenmue.exe+8EBD9 [byte] (default 74 [je], change to EB [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=309</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=309"/>
		<updated>2018-12-23T22:05:46Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Undocumented */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle away from player, auto-pans back)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle away from player, auto-pans back)&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=308</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=308"/>
		<updated>2018-12-23T22:04:40Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Undocumented */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float] (set camera distance from player, auto-zooms into player from left/right)&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] (set camera distance from player, auto-zooms from top/bottom)&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] (set camera distance from player, auto-zooms from front/back)&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] (set camera horizontal angle, auto-pans to player)&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float] (set camera horizontal angle, auto-pans to player)&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float] (set camera vertical angle, auto-pans to player)&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=307</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=307"/>
		<updated>2018-12-23T21:49:21Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Debug */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=306</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=306"/>
		<updated>2018-12-23T21:48:33Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Display */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=305</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=305"/>
		<updated>2018-12-23T21:26:29Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Display */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly) (v1.00?)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=304</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=304"/>
		<updated>2018-12-23T21:23:49Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Rendering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9DBB64 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+9DBB38 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly) (v1.00)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=303</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=303"/>
		<updated>2018-12-23T21:00:56Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Camera */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9DBA50 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0) (v1.00)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0) (v1.00)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Vertical (defaults to 1080.0) &lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly) (v1.00)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=302</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=302"/>
		<updated>2018-12-23T20:54:05Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Camera */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9DB6B0 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489) (v1.00)&lt;br /&gt;
* Shenmue.exe+A3BEDC - [float] Camera Distance from Player(?) (defaults to 3.099999905f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
* Shenmue.exe+EB01EC - [float] Time since Start&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0) (v1.00)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0) (v1.00)&lt;br /&gt;
* Shenmue.exe+EB054C - [float] Screen Resolution Vertical (defaults to 1080.0) &lt;br /&gt;
* Shenmue.exe+EB0810 - [float] Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Controls====&lt;br /&gt;
* Shenmue.exe+9F0FE14 - [byte] Swap Look and Run (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65DA8 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF4 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF34 - [byte] Swap Look and Run (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE15 - [byte] Invert Look Y Axis (defaults to 0)&lt;br /&gt;
* Shenmue.exe+A65E18 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF5 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF35 - [byte] Invert Look Y Axis (defaults to 0)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FE16 - [byte] Area Jump (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A65E88 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FCF6 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FF36 - [byte] Area Jump (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
=====Keybindings=====&lt;br /&gt;
* Shenmue.exe+9F0FF3C - [byte] First Keybinding (Talk/Action)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F10000 - [byte] Last Keybinding (Right)&lt;br /&gt;
&lt;br /&gt;
Offsets for the keybindings shown in the menu:&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FCFC - [byte] First Keybinding (Talk/Action)(menu variable)&lt;br /&gt;
** +0x3 bytes for each subsequent keybinding&lt;br /&gt;
* Shenmue.exe+9F0FDC0 - [byte] Last Keybinding (Right)(menu variable)&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+9F0FF00 - [int] Display Mode&lt;br /&gt;
* Shenmue.exe+9F10020 - [int] Display Mode&lt;br /&gt;
** 0 = Windowed&lt;br /&gt;
** 1 = Borderless&lt;br /&gt;
** 2 = Fullscreen&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A488 - [int] Display Mode (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDE0 - [int] Display Mode (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly) (v1.00)&lt;br /&gt;
* Shenmue.exe+A6A5DC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDEC - [float] Resolution Scale (menu setting)(defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FF0C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F1002C - [float] Resolution Scale (defaults to 1) &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A56878 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A80C - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE04 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10044 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FF18 - [int] Bloom&lt;br /&gt;
* Shenmue.exe+9F10038 - [int] Bloom&lt;br /&gt;
** 0 = Off&lt;br /&gt;
** 1 = Low&lt;br /&gt;
** 2 = High&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A728 - [int] Bloom (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDF8 - [int] Bloom (menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A79C - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE00 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF20 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F10040 - [float] Gamma (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A6B8 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A6AB24 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FDF4 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF14 - [byte] FXAA (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F10034 - [byte] FXAA (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A6A878 - [byte] Aspect Ratio (defaults to 1) &lt;br /&gt;
* Shenmue.exe+9F0FDFC - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F0FF1C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
* Shenmue.exe+9F1003C - [byte] Aspect Ratio (defaults to 1)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F10048 - [float] UI Display Area (defaults to 1, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A6A8EC - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FE08 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F0FF28 - [float] UI Display Area (defaults to 1 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
* Shenmue.exe+A64058 - [int] Audio Device&lt;br /&gt;
* Shenmue.exe+9F0FDC4 - [int] Audio Device&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A640C8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+C5F278 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+EDCA00 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FDC8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F0FEE8 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F10008 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
* Shenmue.exe+9F2F558 - [bool] Audio Language (defaults to 0 (English), 1 is Japanese)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+A64138 - [int] Text Language&lt;br /&gt;
** 0 = English&lt;br /&gt;
** 1 = French&lt;br /&gt;
** 2 = German&lt;br /&gt;
** 3 = Korean&lt;br /&gt;
** 4 = Traditional Chinese&lt;br /&gt;
** 5 = Simplified Chinese&lt;br /&gt;
** 6 = Default&lt;br /&gt;
* Shenmue.exe+9F0FEF0 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
* Shenmue.exe+9F10010 - [int] Dialogue &amp;amp; Text &lt;br /&gt;
** 0 = Cinema Mode&lt;br /&gt;
** 1 = Shenmue Mode&lt;br /&gt;
** 2 = Game Mode&lt;br /&gt;
** 3 = Text mode&lt;br /&gt;
* Shenmue.exe+A641A8 - [int] Dialogue &amp;amp; Text (menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD0 - [int] Dialogue &amp;amp; Text (menu variable)  &lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF8 - [float] SFX Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A3B44C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6421C - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD8 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10018 - [float] SFX Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEFC - [float] Music Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A585E8 - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+A6428C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDDC - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F1001C - [float] Music Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
* Shenmue.exe+9F0FEF4 - [float] Speech Volume (defaults to 1)&lt;br /&gt;
* Shenmue.exe+A642FC - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F0FDD4 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
* Shenmue.exe+9F10014 - [float] Speech Volume (defaults to 1)(menu variable)&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=270</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=270"/>
		<updated>2018-12-20T01:48:09Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824) (v1.00)&lt;br /&gt;
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489) (v1.00)&lt;br /&gt;
* Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f) (v1.00)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (usually 07, 0B, 19 trigger snow with varying degrees of intensity)&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468) (v1.00)&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0) (v1.00)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0) (v1.00)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Display====&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=269</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=269"/>
		<updated>2018-12-20T01:46:07Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824) (v1.00)&lt;br /&gt;
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489) (v1.00)&lt;br /&gt;
* Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f) (v1.00)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (07 or 0B values usually trigger snow, 19 for heavy snow)&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468) (v1.00)&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0) (v1.00)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0) (v1.00)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Display====&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=268</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=268"/>
		<updated>2018-12-20T01:37:39Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.07, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F50EB8 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money &lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 &lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E15208 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15200 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E15204 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824) (v1.00)&lt;br /&gt;
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489) (v1.00)&lt;br /&gt;
* Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f) (v1.00)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Weather Pattern (07 or 0B values usually trigger snow)&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EB0484 - [float] Frame Time&lt;br /&gt;
* Shenmue.exe+EB0280 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EB04C8 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+1478530 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468) (v1.00)&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0) (v1.00)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0) (v1.00)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Display====&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
(v1.00 offsets)&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=241</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=241"/>
		<updated>2018-12-18T23:51:31Z</updated>

		<summary type="html">&lt;p&gt;Ner0: Undo revision 240 by Ner0 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.04, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F52758 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money (v1.07)&lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins (v1.07)&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID (v1.07)&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 (v1.07)&lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date (v1.07)&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day (v1.07)&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month (v1.07)&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year (v1.07)&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours (v1.07)&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes (v1.07)&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds (v1.07)&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time) (v1.07)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EA39A0 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EA3BE4 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+146B560 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468)&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default) (v1.07)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision) (v1.07)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision) (v1.07)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=240</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=240"/>
		<updated>2018-12-18T23:50:31Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.04, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F52758 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F38D18 - [int] Player Money&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money (v1.07)&lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins (v1.07)&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID (v1.07)&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 (v1.07)&lt;br /&gt;
* Shenmue.exe+1323F90 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* v1.04&lt;br /&gt;
** Shenmue.exe+9F29842 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F29841 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F29840 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F29844 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F29845 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F29846 - [byte] Time of Day: Seconds&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
** Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
*** side effects:&lt;br /&gt;
**** Compass is also frozen;&lt;br /&gt;
**** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EA39A0 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EA3BE4 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+146B560 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468)&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C64DEC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default) (v1.07)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=238</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=238"/>
		<updated>2018-12-18T22:33:12Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.04, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F52758 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money (v1.07)&lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins (v1.07)&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID (v1.07)&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 (v1.07)&lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date (v1.07)&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day (v1.07)&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month (v1.07)&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year (v1.07)&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours (v1.07)&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes (v1.07)&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds (v1.07)&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time) (v1.07)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EA39A0 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EA3BE4 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+146B560 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468)&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C586DC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision) (v1.07)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision) (v1.07)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=237</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=237"/>
		<updated>2018-12-18T22:32:28Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.04, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F52758 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money (v1.07)&lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins (v1.07)&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID (v1.07)&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 (v1.07)&lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date (v1.07)&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
* Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
* Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
* Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
* Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
* Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
* Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
** side effects:&lt;br /&gt;
*** Compass is also frozen;&lt;br /&gt;
*** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EA39A0 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EA3BE4 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+146B560 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468)&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C586DC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=236</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=236"/>
		<updated>2018-12-18T22:30:33Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.04, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F52758 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money (v1.07)&lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins (v1.07)&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID (v1.07)&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 (v1.07)&lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date (v1.07)&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* v1.04&lt;br /&gt;
** Shenmue.exe+9F29842 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F29841 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F29840 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F29844 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F29845 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F29846 - [byte] Time of Day: Seconds&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
** Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
*** side effects:&lt;br /&gt;
**** Compass is also frozen;&lt;br /&gt;
**** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EA39A0 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EA3BE4 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+146B560 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468)&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C586DC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=235</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=235"/>
		<updated>2018-12-18T22:30:15Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.04, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F52758 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F38D18 - [int] Player Money&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money (v1.07)&lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins (v1.07)&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID (v1.07)&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 (v1.07)&lt;br /&gt;
* Shenmue.exe+1330040 - [string] Current Date (v1.07)&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* v1.04&lt;br /&gt;
** Shenmue.exe+9F29842 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F29841 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F29840 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F29844 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F29845 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F29846 - [byte] Time of Day: Seconds&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
** Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
*** side effects:&lt;br /&gt;
**** Compass is also frozen;&lt;br /&gt;
**** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EA39A0 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EA3BE4 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+146B560 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468)&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C586DC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=234</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=234"/>
		<updated>2018-12-18T22:21:25Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.04, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F52758 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F38D18 - [int] Player Money&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money (v1.07)&lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins (v1.07)&lt;br /&gt;
* Shenmue.exe+C55948 - [string] Current Map ID (v1.07)&lt;br /&gt;
* Shenmue.exe+9E334CC - [string] MPK/MAP0 (v1.07)&lt;br /&gt;
* Shenmue.exe+1323F90 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* v1.04&lt;br /&gt;
** Shenmue.exe+9F29842 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F29841 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F29840 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F29844 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F29845 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F29846 - [byte] Time of Day: Seconds&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
** Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
*** side effects:&lt;br /&gt;
**** Compass is also frozen;&lt;br /&gt;
**** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EA39A0 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EA3BE4 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+146B560 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468)&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C586DC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=223</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=223"/>
		<updated>2018-12-18T18:34:27Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.04, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F52758 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F38D18 - [int] Player Money&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money (v1.07)&lt;br /&gt;
* Shenmue.exe+9F38D1C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins (v1.07)&lt;br /&gt;
* Shenmue.exe+1330E5C - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E3494C - [string] MPK/MAP0&lt;br /&gt;
* Shenmue.exe+1323F90 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* v1.04&lt;br /&gt;
** Shenmue.exe+9F29842 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F29841 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F29840 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F29844 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F29845 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F29846 - [byte] Time of Day: Seconds&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
** Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
*** side effects:&lt;br /&gt;
**** Compass is also frozen;&lt;br /&gt;
**** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EA39A0 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EA3BE4 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+146B560 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468)&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C586DC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=222</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=222"/>
		<updated>2018-12-18T18:32:08Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Undocumented */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.04, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F52758 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F38D18 - [int] Player Money&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money (v1.07)&lt;br /&gt;
* Shenmue.exe+9F38D1C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins (v1.07)&lt;br /&gt;
* Shenmue.exe+1330E5C - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E3494C - [string] MPK/MAP0&lt;br /&gt;
* Shenmue.exe+1323F90 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* v1.04&lt;br /&gt;
** Shenmue.exe+9F29842 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F29841 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F29840 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F29844 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F29845 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F29846 - [byte] Time of Day: Seconds&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
** Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
*** side effects:&lt;br /&gt;
**** Compass is also frozen;&lt;br /&gt;
**** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EA39A0 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EA3BE4 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+146B560 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468)&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C586DC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;br /&gt;
&lt;br /&gt;
Physics related (should it be included in this wiki?):&lt;br /&gt;
* Shenmue.exe+8EBD9 [2 bytes] (default 7028 [je], 7147 [jmp] for no collision)&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=221</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=221"/>
		<updated>2018-12-18T18:28:56Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.04, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F52758 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F38D18 - [int] Player Money&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money (v1.07)&lt;br /&gt;
* Shenmue.exe+9F38D1C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins (v1.07)&lt;br /&gt;
* Shenmue.exe+1330E5C - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E3494C - [string] MPK/MAP0&lt;br /&gt;
* Shenmue.exe+1323F90 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* v1.04&lt;br /&gt;
** Shenmue.exe+9F29842 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F29841 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F29840 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F29844 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F29845 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F29846 - [byte] Time of Day: Seconds&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
** Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
*** side effects:&lt;br /&gt;
**** Compass is also frozen;&lt;br /&gt;
**** When pausing, there is no longer that darken fade with game tips, only the clock gets hidden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EA39A0 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EA3BE4 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+146B560 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468)&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C586DC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=220</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=220"/>
		<updated>2018-12-18T18:26:52Z</updated>

		<summary type="html">&lt;p&gt;Ner0: /* Memory Addresses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.04, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F52758 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F38D18 - [int] Player Money&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money (v1.07)&lt;br /&gt;
* Shenmue.exe+9F38D1C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins (v1.07)&lt;br /&gt;
* Shenmue.exe+1330E5C - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E3494C - [string] MPK/MAP0&lt;br /&gt;
* Shenmue.exe+1323F90 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* v1.04&lt;br /&gt;
** Shenmue.exe+9F29842 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F29841 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F29840 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F29844 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F29845 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F29846 - [byte] Time of Day: Seconds&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
** Shenmue.exe+5E17F67 - [byte] Time of Day: Freeze Game Time (0 is default, odd value freezes the time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EA39A0 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EA3BE4 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+146B560 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468)&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C586DC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
	<entry>
		<id>https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=219</id>
		<title>Memory Addresses (SM1)</title>
		<link rel="alternate" type="text/html" href="https://wulinshu.com/wiki/index.php?title=Memory_Addresses_(SM1)&amp;diff=219"/>
		<updated>2018-12-18T18:17:24Z</updated>

		<summary type="html">&lt;p&gt;Ner0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shenmue]]&lt;br /&gt;
[[Category:Memory Addresses]]&lt;br /&gt;
Offsets listed here are for Patch v1.04, unless noted otherwise. &lt;br /&gt;
== Memory Addresses ==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* Shenmue.exe+9F52758 - [pointer] Character Structure (?)&lt;br /&gt;
** +0x8 - [float] Ryo Position X&lt;br /&gt;
** +0x10 - [float] Ryo Position Y&lt;br /&gt;
** +0xC - [float] Ryo Position Z&lt;br /&gt;
* Shenmue.exe+9F38D18 - [int] Player Money&lt;br /&gt;
* Shenmue.exe+9F37498 - [int] Player Money (v1.07)&lt;br /&gt;
* Shenmue.exe+9F38D1C - [int] SEGA Coins&lt;br /&gt;
* Shenmue.exe+9F3749C - [int] SEGA Coins (v1.07)&lt;br /&gt;
* Shenmue.exe+1330E5C - [string] Current Map ID&lt;br /&gt;
* Shenmue.exe+9E3494C - [string] MPK/MAP0&lt;br /&gt;
* Shenmue.exe+1323F90 - [string] Current Date&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float] Camera Position X/Y&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float] Camera Position Z&lt;br /&gt;
* Shenmue.exe+9D6590 - [double] Field of View related (defaults to 57.2957795130824)&lt;br /&gt;
* Shenmue.exe+9D6920 - [float] Field of View related (defaults to 182.0444489)&lt;br /&gt;
* Shenmue.exe+A33FFC - [float] Camera Distance from Player(?) (defaults to 3.1f)&lt;br /&gt;
&lt;br /&gt;
===Time===&lt;br /&gt;
* v1.04&lt;br /&gt;
** Shenmue.exe+9F29842 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F29841 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F29840 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F29844 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F29845 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F29846 - [byte] Time of Day: Seconds&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+9F34622 - [byte] Time of Day: Day&lt;br /&gt;
** Shenmue.exe+9F34621 - [byte] Time of Day: Month&lt;br /&gt;
** Shenmue.exe+9F34620 - [byte] Time of Day: Year&lt;br /&gt;
** Shenmue.exe+9F34624 - [byte] Time of Day: Hours&lt;br /&gt;
** Shenmue.exe+9F34625 - [byte] Time of Day: Minutes&lt;br /&gt;
** Shenmue.exe+9F34626 - [byte] Time of Day: Seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rendering===&lt;br /&gt;
* Shenmue.exe+EA39A0 - [string] Frame Time and FPS&lt;br /&gt;
* Shenmue.exe+EA3BE4 - [byte] 60fps&lt;br /&gt;
* Shenmue.exe+146B560 - [byte] 200+fps&lt;br /&gt;
* Shenmue.exe+9F5EF70 - [float] Supersampling (defaults to 1.233333468)&lt;br /&gt;
* Shenmue.exe+9D6A30 - [float] UI Screen Resolution Vertical (defaults to 1080.0)&lt;br /&gt;
* Shenmue.exe+9D6A04 - [float] UI Screen Resolution Horizontal (defaults to 1920.0)&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
====Display====&lt;br /&gt;
* Shenmue.exe+A6190C - [float] Resolution Scale (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+A4E088 - [float] Contrast (defaults to 0.5, changes occur instantly)&lt;br /&gt;
* Shenmue.exe+9F11230 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
* Shenmue.exe+9F11470 - [float] Contrast (defaults to 0.5 - affects menu variables)&lt;br /&gt;
&lt;br /&gt;
====Audio====&lt;br /&gt;
====Text====&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
====Debug====&lt;br /&gt;
* Shenmue.exe+C586DC - [int/boolean] Debug Talk Status (locks cutscenes when set to 1, 0 is default)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
===Interface===&lt;br /&gt;
====Menu====&lt;br /&gt;
&lt;br /&gt;
===Physics===&lt;br /&gt;
* v1.07&lt;br /&gt;
** Shenmue.exe+64C8FA8 - [byte] Remove door collisions (default 255, set to 0 for no collision)&lt;br /&gt;
&lt;br /&gt;
===Undocumented===&lt;br /&gt;
Camera related???&lt;br /&gt;
* Shenmue.exe+5E16AD8 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AD0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE4 - [float]&lt;br /&gt;
* Shenmue.exe+5E16AE0 - [float]&lt;br /&gt;
* Shenmue.exe+5E16ADC - [float]&lt;/div&gt;</summary>
		<author><name>Ner0</name></author>
	</entry>
</feed>